Thank you!
Xapo69
Creator of
Recent community posts
Thank you! I was crunching until the very last day just to get to this point. I still had to add the doors and their sound effects. Originally, I wanted to include a small dialogue with the boss where she gives you the whip before you continue, but I didn’t manage to get that done, so I just added a butt plug (armor) to kind of guide the player toward where they need to go.
The city took me an entire day to put together. I was also planning to add more graffiti, a burned-out upside-down car, animations, and stuff like that.
Did you get to the club?
So, it triggers when I click on a specific frame of the animation, but because the animation loops, that frame comes around again and the logic triggers repeatedly? Have you tried placing a transparent image over the animation as an invisible layer to prevent the player from interacting with it, or using that layer itself as a trigger?
I like the parallax effect when you move the camera.
Nice rhythm game. However, when she gets to 5%, I can just hold the button instead of following the rhythm, and it skyrockets to 100%, making it too easy to break the curse.
I also like boobies bouncing.
Overall, it’s a nice, simple game with potential to be expanded into something bigger.
I like the ambient SFX find them quite relaxing. I also really like the art style.
One problem is that I can’t choose the props myself because they’re added automatically. I understand that each prop matches the room’s theme, but hey, I like the freedom of choice.
I like how visitors give feedback at the end, pointing out things like there being too much sex not enough fear. It’s a nice touch.
When I want to change a prop’s effect from Scare to Arouse, I have to click an invisible button underneath the prop’s image.
Also, if I skip decorating and continue playing the next day, it would be nice to have an option to skip the same visitor interactions with the props, since I’ve already seen them before.
Overall, I really like the style, and I can see this can becoming quite addictive.
When I first started playing, I thought I was supposed to place walls to create a hallway or something, but then I realized it was actually a path line. I think it would be nice to have a drag-and-drop system. The main idea would be to build a factory of paths and monsters that works like a money-generating machine. However, as Dragulair pointed out a flaw I didn’t really see a reason to place monsters in the first place. So yeah, like you mentioned in the description, it requires balancing. Overall, I like the cute art style, and I think it has the potential to become a full game.
