pretty fun

Really enjoyed this one. The frantic pacing of placing abilities while watching what actions are being revealed for your opponent so you can arrange your actions appropriately is so fun. Needing to "discard" abilities to roll for the one you want works interestingly with the fact that you can hold on to abilities by keeping them at the bottom of the queue, and then move them up when it's beneficial.
Would be nice to be able to read the ability descriptions from the Abilities Page, and read what each stat does and/or how much it raises to level a stat.
I hope you plan to finish this one! I also hope you lean more into the combat, which to me, really separated this game from similar ones! :)
Thanks for playing and the feedback! Do you remember which traps felt the least consistent? The two main rules are their soul cost and orientation. Traps that are placed on a wall obviously need a wall that's not being used by another trap, but there are some other use cases that aren't visualized well.