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RedBottle

12
Posts
A member registered 33 days ago · View creator page →

Creator of

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It seems like a great start and is good for the short time we had. Unfortunatly, the UI is very buggy for me and most of the labels are outside the screen, so I can't read or see them.

Thank you very much! And I will definetly continue working on it, this is currently more like a prototype.

I love the art, especially the fox, that is really impressive. Overall, it is a fun little clicker game with a cute fox. And did I already mention the fox? The game runs very smoothly and does exactly what it should. There was only one bug, that sometimes, even though I met the requirement, I couldn't buy an upgrade (sometimes the button was coloured but didn't react, and sometimes it looked like it would not update itself at all), but closing the menu, waiting a few seconds, and then opening it again resolved the issue. So overall a cool game with gorgeous pixel art, a cute fox and a nice soundtrack!

Thank you for your detailed feedback. The bug in the pong game was already mentioned by a few others, and I am currently working on a solution. The suggestion with the ball size and some changes in the colliders seemed to fix the bug (or at least for now). And for flappy bird, again, thank you for your feedback. I will try to play around with the values to see what feels like a good speed. Thank you very much!

Thank you very much!

It is fun and working very well, I especially like the difficulty settings regarding the first click. I noticed a small visual bug, that, if you are playing in windowed mode, the UI overlaps the minefield.

Thank you! I will definitely have a look into this bug once I am back home.

Thank you for your feedback! The ball speed should increase all 4 paddle bounces

I love the visuals and how both games feel. They are a lot of fun. Great job!

It is fun and I love the visuals. The menu design is cool, but some of the labels for upgrades are difficult to read. Also, the controls can be a bit chunky if there are a lot of bullets (then it becomes nearly impossible to reach all of them at time).

Thank you for your feedback! I wanted to add a moving background, but I ran a bit out of time (I had an exam upcoming), but when I am back home I will add one (with an updated background or player image, so that the colors do net blend).

Thank you! I'm not at home until Sunday, but then I will have a look into this. It is probably caused by the way the paddle interacts with the ball (the paddle has a collider attached, that triggers the bounce of the ball, so technically it is possible to collide with the back of the paddle, but the wall should trigger the reset before this can happen).