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William H

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A member registered Aug 02, 2019 · View creator page →

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I like the aesthetic a lot, I can't think of what it reminds me of though, maybe an old childrens book or something? Anyway, nice use of the theme!

I really like the idea of your time being your "money", nice job! A few tweaks here and there and I think this could be something really cool!

Puzzle design is tough to do, but I think you did a reasonably good job with it! Like the other comment says, maybe a bit of a tutorial, even just a reset button (unless I missed that somewhere) would do wonders. Good work and keep making games!

Nice idea, but pretty unbalanced right now. If you made this more of a level based thing, where you traversed a level with a certain amount of time instead of just killing enemies it could be great! I just sat in the bottom corner with the highest burn rate and spammed attack haha. Was fun though!

Echoing what the other comment said, a tutorial would do wonders, maybe even just a level with 4 commands to figure everything out. But yeah, this could be really good if you keep going with it, good job!

This is a cool idea! Ammo being the health as well is good. Some variation in the speed of the enemies would be nice I think, I was able to run around until a ton were on the screen before shooting at all. Well done!

Hey, for a first attempt at something this is a solid go! Block pushers are really fun, but tricky to get feeling right. If you did something like this where the levels were smaller (less time for each individual solution in the room) you would have an easier time getting people engaged with your game! Good job, hope you keep working at it!

I want to rate this but nothing is loading :(

Thanks for playing! Yeah, I wish I was able to get a tutorial in there to make things like that easier to avoid. I don't think that the first card matters for any of the levels though, except for ones where the action counter is low at the start. Could you give me an example of what you ran into so I can write it down to fix later?

Loved it! Block games + Card games are basically my favorite games individually so this really hit the spot, well done!

I agree, I didn't have as much time at the end as I needed to get a tutorial together unfortunately, it basically just ended up as a proof of concept. Glad you liked it though! Weird Bunny is the best! 

I liked this one a lot! Took me until halfway through the first play through to get it but once I did I played through a second time to get the ending. Well done!

This is really good! The art, the music, and gameplay all work well together and the levels don't feel "cheap" when you lose, it is clear what is happening and that makes this type of game great. Hope to see this built out into something bigger!

Neat idea, simple and fairly intuitive overall. It is nice to have a game that trusts you to "figure it out" sometimes, I liked that the most tbh

Weird Bunny is definitely my favorite ha, Dolphin? is a close second though

Thank you! I wish I was able to do a full tutorial instead of just the text description but I didn't have time unfortunately, if I keep going with the idea it will be the first thing added 

Appreciate the feedback, clicking during the messages should have skipped through them, and I'm not sure about your clicks not working during the card phase, though I am guessing it was during the Action phase, which was explained during the text you didn't want to read.

You stretched a simple mechanic out as far as possible, which is exactly what you need to do for these! I loved it, no notes really

Always happy to see a nice block game! Very creative and well put together game. I wish there was a bit more direction, like maybe a baby ship that you have to do first to understand what all of the individual numbers mean, but overall a great execution of a creative idea!

Very nice! Glad to see someone else doing a card game, and seeing it come out so well! Great job for only 2 days!

Love Cer! So evil! I love that is is a mix of pixel art and 3D, but not in the way you would expect or think of, well done!

Love the online pool like directional indictator, these types of games could get annoying without them! This is so neat, could definitely see myself playing this on a flight or something

Love the online pool like directional indictator, these types of games could get annoying without them! This is so neat, could definitely see myself playing this on a flight or something

I love games like this, where you have time to think, but not too much time. I didn't realize that the things on the left were powers until I made it to the end. I know the controls were in the description, but maybe some short tutorial area that requires the use of each once before the boss shows up? If you decide to continue working on it, which I think you should, it is a great idea! Well done!

Thank you! Yeah, I was not able to put as much time into doing a tutorial as I wanted, which is why the first level only gives you one option to win. If I was able to "complete" it, there would definitely be a more guided tutorial for this. Music was open license, but I did the art, so thanks!

Such a good concept! I am with Citrus, I am not the best typist so I needed to look where I was on the keyboard some, but was worth it overall, very cool

Very cool, I hadn't thought about this way to interpret the theme, well done!

Was fun! I liked the variety of the characters and the general puzzliness of the game. A shooting puzzle game is a cool idea!

Aww, thank you! Glad you had a good time!

Very nice! I felt the Baba is You vibes immediately. Great puzzle design and art too, well done!

On it boss o7

The levels are so good! I could feel some unity weirdness in the platforming but that isn't anything on your side, just Unity being Unity. Well done!

Best game I've seen so far! Goes way beyond a tech demo that I expected. Well done, I am saving this to try and finish later!

Haha, thank you! Wish I had more time to get more cards together but I am glad you had fun with it! I definitely need some sort of sound effects in there for that, I am always really bad about sound design, something I need to work on!

Thank you! Weird Rabbit will live with me forever now haha

Thank you! The point of the added action abilities was so I could build levels with a lower starting action counter, may have missed the mark there though. It was kind of a last minute addition haha. Glad you enjoyed it! 

Ahh, I see what happened. I tried to click the restart instead of using keyboard controls for it. I just tried it again and was able to get it to work! That all makes sense, losing a team member mid jam is rough, glad you were able to get this finished regardless! Looking forward to future games from you!

I really love these types of games, I am sure you have but if you haven't played Human Resource Machine you should, would probably be right up your alley! Can't wait to see more from this idea in the future!

Very nice, really liked everything about it. Art, music, controls, was solid all around! Great job!

Controlled nicely and the art was really nice! The music was nice too, well done!