I like the aesthetic a lot, I can't think of what it reminds me of though, maybe an old childrens book or something? Anyway, nice use of the theme!
William H
Creator of
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Hey, for a first attempt at something this is a solid go! Block pushers are really fun, but tricky to get feeling right. If you did something like this where the levels were smaller (less time for each individual solution in the room) you would have an easier time getting people engaged with your game! Good job, hope you keep working at it!
Thanks for playing! Yeah, I wish I was able to get a tutorial in there to make things like that easier to avoid. I don't think that the first card matters for any of the levels though, except for ones where the action counter is low at the start. Could you give me an example of what you ran into so I can write it down to fix later?
I love games like this, where you have time to think, but not too much time. I didn't realize that the things on the left were powers until I made it to the end. I know the controls were in the description, but maybe some short tutorial area that requires the use of each once before the boss shows up? If you decide to continue working on it, which I think you should, it is a great idea! Well done!
Ahh, I see what happened. I tried to click the restart instead of using keyboard controls for it. I just tried it again and was able to get it to work! That all makes sense, losing a team member mid jam is rough, glad you were able to get this finished regardless! Looking forward to future games from you!
