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WufSoft

18
Posts
46
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A member registered Sep 02, 2018 · View creator page →

Creator of

Recent community posts

A neat little crazy-taxi-like game in a little explorable city!  It's a little light on content, and from your video I know you eventually want to expand on the idea.  However, that makes sense as a jam game, and I enjoyed exploring the city and getting some of the unlockables.

I liked the small details, like the car moving slower on grass and water and screeching when turning at high speeds, and the way the buildings vanish to avoid blocking the camera.

I kind of wish there had been a way to choose when to start the taxi mode, since there's a bonus objective to find something on foot, but if you try to drive anywhere it's very easy to accidentally start the timer by running into a pickup zone.  Also, collisions are a bit weird, especially on foot, where you can warp through buildings if you try to walk into the narrow gaps between them if you approach from the right angle.

Thanks for playing!  I spent a lot of time on the water, so I'm glad you liked it.

Thanks!

Thanks for playing it!  It's great to see it on a CRT!

Thanks!  The movement is pretty fast.  I appreciate you trying it out!

Thanks!  I experimented with making the truck less bouncy, but it wasn't the same without you bouncing off a wall and losing a x10 combo.

Thanks!  I'm glad you enjoyed the demo!

Thanks!  I would like to finish it within 6 months, but there are still a lot of things I have left to do, so that's a tentative estimate.

Thanks for playing my games!  Great video, it's very thorough.

Nope, I haven't heard of that.  I hand-drew all the pictures and took pictures of them.  Then I used Gimp to edit the graphics and Tiled for the level layout.  SGDK then automatically converts image assets for the Genesis/Mega Drive when compiling.  The game is written in C.

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Thanks!  Yeah, there is no sound in the game.  I hadn't experimented much with sound yet for the genesis/mega drive, so I didn't ever get to adding any.  I agree that glass smashing sound effects would have been a good addition.

I used an open source dev kit (SGDK) that makes genesis/mega drive development a lot easier.  I think anybody who is comfortable with programming in C can learn to use it, but knowledge of how the hardware works can help a lot.

Thanks!  Email sent.

Thanks, I appreciate that you mentioned my game in your magazine!

Is there a way I could contact you without posting my contact information publicly?

Thanks for checking out the game!  Did you ever figure out the secret button combination for AI vs. AI battles?

You can't attack him, but you can try to survive his gauntlet of attacks!  You can do it!

Thanks!  SGDK is great, it made it possible to make a game fast enough for a game jam.

Thanks!  Here's a hint for the boss battle: the gerbil can't harm the scientist!

Strange...I tested it on multiple machines and I can't reproduce this.  Do you have a non-English keyboard layout?