I had a similar problem, I solved it by setting the environment variable GDK_BACKEND=x11 and then running 1Bitdragon from the commandline. I think this is a Wayland/something else problem, I've had this issue with other applications.
wunderseltsam
3
Posts
10
Following
A member registered Dec 18, 2016
Recent community posts
I have a similar issue with the 0.4 demo build on Linux: The game crashes when I try to open the build menu, but with a different error:
ERROR: get_as_text: Condition "!f" is true. Returned: String()
At: core/bind/core_bind.cpp:2106.
ERROR: call: Error parsing JSON at line 0:
At: modules/gdscript/gdscript_functions.cpp:1268.
WARNING: set_enabled_focus_mode: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.
At: scene/gui/base_button.cpp:329.
Yay! Helionaut actually worked for me on Linux after a fair bit of fiddling.
I had to do a few things:
- install d3dcompiler using winetricks (winetricks d3dcompiler)
- i ran it via lutris to apply the following settings:
- disable dxvk ("runner options" tab)
- enable windowed/virtual desktop (same tab)
With that, the game ran for me and was fun! Until I lost my home planet. :/ Damn. Now I got to find it again.
Thanks for Helionaut, it's really nice!