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wunderseltsam

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A member registered Dec 18, 2016

Recent community posts

I had a similar problem, I solved it by setting the environment variable GDK_BACKEND=x11 and then running 1Bitdragon from the commandline.  I think this is a Wayland/something else problem, I've had this issue with other applications.

I have a similar issue with the 0.4 demo build on Linux: The game crashes when I try to open the build menu, but with a different error:

ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2106.
ERROR: call: Error parsing JSON at line 0:
   At: modules/gdscript/gdscript_functions.cpp:1268.
WARNING: set_enabled_focus_mode: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.
   At: scene/gui/base_button.cpp:329.
(2 edits)

Yay!  Helionaut actually worked for me on Linux after a fair bit of fiddling.

I had to do a few things:

  1.  install d3dcompiler using winetricks (winetricks d3dcompiler)
  2. i ran it via lutris to apply the following settings:
  3. disable dxvk ("runner options" tab)
  4. enable windowed/virtual desktop (same tab)

With that, the game ran for me and was fun!  Until I lost my home planet. :/  Damn.  Now I got to find it again.

Thanks for Helionaut, it's really nice!