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Wulcan

7
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A member registered Aug 25, 2021

Recent community posts

(1 edit)

Are the mods supposed to show up in the native modloader?

Edit: I turned on the mods in the mod screen and everything seems to work now.

Yes I am putting the mods in %appdata%/Roaming/Strive for Power 2/mods

I've tried that but none of the mods seem to load


(1 edit)

I tried installing EML but I still don't see the item images for melee weapons and warrior armor.


edit: For the above log my mods were still loaded using the native mod loader, I undid that and moved the mods to the main game folder, but now none of the mods load.

(1 edit)

I'm on windows and I am not using EML.

I tried to insert an image of the log but I see now that it didn't show

I'm also using Conquest tweaks, SFArics and better random portraits

I'm only getting this error when running the game

But I also get these from the godot log

**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   At: scene/gui/base_button.cpp:329:set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.

warn - race selection not valid

warn - race selection not valid

effect eid3578742720 is removed as applied to no one

effect eid1848391657 is removed as applied to no one

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).

   At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).

**ERROR**: Resources still in use at exit (run with --verbose for details).

   At: core/resource.cpp:450:clear() - Resources still in use at exit (run with --verbose for details).

**ERROR**: There are still MemoryPool allocs in use at exit!

   At: core/pool_vector.cpp:66:cleanup() - Condition "allocs_used > 0" is true.

I'm using version 1.5.7a on windows and some items don't have images. Specifically the physical weapons and armors.