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wubbot

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A member registered Mar 02, 2023

Recent community posts

Gonna give you my most honest feedback, because I see potential in your work and with the right adjustments you'd be capable of nothing short than masterpieces
- You have a really unique and captivating art style, however I really suggest taking the time to refine the art and produce the same or at least similar quality of work for the art used in the cg scenes (i know you've drawn them on your phone, though for future reference it would be best to match a similar kind of quality throughout the game), especially focusing on perfecting the perspectives and anatomy, because it really is a shame some of the drawings have good composition and detail but certain anatomy flaws ruin the scene :(
- When it comes to the overall atmosphere in the game, it is depressing and captivating in the most comforting way, like a sweet, sickly and intoxicating environment that you're aware is in the streets/garage and away from the safety of your home, but still offers a sense of belonging and calm you would feel walking back home at night after an emotional breakdown (or at the very least a few routes with calmer characters like Varai and Jeff made me feel that way).
- One thing I would be careful about is how you convey certain shocking content, not necessarily for the disturbing nature of it, but whether it is done in good taste or only for the sake of shock value.
Knowing that Jeff has been described multiple times as "the most sane member of the group", he has morally  one of the most disturbing bad endings of all the members that shows how ironic this descriptor of him is. I don't know whether it was intentional or not, however I believe that it devalued the character greatly, as in the end seems like Dice or even Varai, are truly the most sane and down to earth members in comparison.
Certain developments throughout the routes seem to have a sort of forced set of writing choices and twists regarding disturbing and gorey content, which would be delightful had it been unraveled at a slower and maybe more realistic pace. Unfortunately, most of the long lasting shock and anguish that some disturbing real life stories and occurrences leave you with, comes from how human the emotions are before, during or after the event, along with realistic reasoning and regret that might precede or follow an erratic action. I honestly have not seen any of that in Jeff's bad ending, every bit of common sense or doubt about being mistaken was forcibly removed in order for those things to happen, which is highly unrealistic for someone who is supposed to be a reasonable and controlled person, all of this pretty much left me with a really bad impression. Even Jatay's routes were better paced and written, in my opinion.
I have also seen some unflattering changes in the story's pace in other routes, that made the situations feel more ridiculous and unrealistic (or "edgy" in other words) than intriguingly disturbing.
I would really suggest working on the delivery of these topics and focus on a quieter shock, which is ensured to leave you with questions and stick with you longer than a quick blast into the degeneracy.

All in all, I did like the game with its ups and downs, I keep remembering about it from time to time, mainly because I secretly craved for the existence of a similar experience and the characters are pretty memorable, so you definitely did plenty of things right with your work.

I'd be glad if my feedback helps you in the slightest  :)
I really hope you will keep working on more projects, because I look forward to see what you will come up next.