I've touched base with our team and the reason why there isn'ta leave-fishing exit button is because we ahd planned on integrating the fishing into the visual novel mechanics so that the fishing unlocks another dialogue option. We hope to integrate that into the game later.
writstitch
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Thanks! We wanted the fishing pauses to integrate with game mechanics where you unlock more options--however we didn't have the capacity to integrate it as we liked since half our team got sick halfway through. I think it speaks to the quality of our team and the collaboration that we pulled together such an excellent project regardless. Really wonderful people all around.
Thank you! We really appreciate the suggestion for the fishing screen. We are going to reconnect on game changes after the voting ends and see what we have capacity to integrate. There has been a lot of really great feedback so far. I hope that you continue to enjoy the game, and thank you so much for playing!
This is cute and I really love it! I played this for a whiiiiiiiile hehehe. Like half a day. I want to keep playing tbh. I love management sims and strategy games!
The longest I got to was day 28. The biggest challenge after I figured out the game was knowing which cat I had selected--adding a little highlight around the selected cat would be a really great quality of life upgrade. Also, a panel showing all of my cats showing how full their stomachs are and their spirit amount would be really helpful for planning when you have lotsa cats.
This is fun, I love management sims! The biggest difficulty for me was the time.
Constructive feedback: I didn't have capacity to click all of the things the planets dropped and also figure out all of the ui and planetary sorting. Having a button where I could auto pick up all of the waste, open up a menu where time was paused for food crafting, and open up a menu where time was paused for looking at the planet's personalities would be helpful.
I loves: I love all of the thought you put into this. That the planets have different personalities is so fun! I'm curious how the food works and I like how the personalities interplay with the other components. Like how Speedy likes being in a fast solar system so you could probably pair them with Bully and gahhh my brain is EXCITE. I love this.
Hey, this is a really cool game with a really innovative idea. I love the simplicity of the format and design and I'd love to play more of it. It's kinda hard for me to play since the window for the game seems to be a fixed width and my screen is pretty small though. I tried maximizing the browser but it stayed the same ;_; Also, it's difficult to see the lighter text on a darker background--increasing the contrast in colors might help with that. Otherwise I love this--seeing the code is really neat, walking through the game is lovely, and it was so cool to read the game notes and how you laid it out! Super duper respect <3
Really cool! The UI is very simple and smooth and really puts you in first person perspective. I like how the text is in red and green and the way I had to quickly pick between numbers. Sometimes I got lucky and games did well, sometimes I didn't. The decisions felt easier with the numbers than they often do in real life, and I found myself thinking about how I probably overcomplicate things, hehe. I really love this kind of game!
Thank you so much for playing. I’m glad that you enjoyed it! That’s the end of the story—we didn’t make an end card. We’ll probably add credits of some kind and expand the game a bit after judging ends. This was our first video game so we learned a lot while making it. We really appreciate your feedback!
