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A member registered Feb 06, 2019 · View creator page →

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Mr. Krabs – War Crimes — RATING: ★★★★★

Overall the main story was extremely compelling but the epilogue wasn't really worth playing for an extra hour just for the ham-fisted injection of a moral thought experiment. It's not really necessary to play however, and the main story is long enough. The change in director during the last year of development was surly what made this game come out without another delay, albeit with such a crappy ending to the epilogue.

Spoilers ahead, obviously.

Part 1: Foxhole — RATING: ★★★★☆

Despite being called "Mr. Krabs — War Crimes", you don't actually play as Mr. Krabs in the first act of the single player campaign. The story follows Airman First Class Squidward "Tactical" Tentacles, a member of the United States Air Force, and subordinate of Major Krabs. After the helicopter he was copiloting was downed, and his best friend Senior Airman Gary T. Snail was killed, Tentacles barely makes it out with his life. Having been shot down once before during a rescue mission in 1967, he has the skills to survive. Though without hope of rescue, he had thankfully crash landed on an NVA cache of captured weapons. Squidward now has a chance to survive the secret warzone of eastern Laos. The date is November 11th, 1968. What Squidward doesn't know is that help is on the way.

Part 2: Operation Commando Hunt — RATING: ★★★★★

The second part takes place at the same time as the first. You play as "Assistant" Major Eugene "Mister" Krabs. After losing contact with a helicopter pilot conducting reconnaissance, Major Krabs applies to have his branch assigned to KRABSVSOG, a recently formed military organization operated by the United States Special Forces. What Mr. Krabs finds out is that a secret war is being fought in Laos, and he's about to be front and center in the conflict.

Part 3: Search & Rescue — RATING: ★★★★★✯

This chapter of the story is so incredible I added a sixth star. Who you play as in part three alternates between all three main characters, Mr. Krabs, Squidward, and Warrant Officer Spongebob Squarepants. Coming off the heels of the unencrypted radio transmission, Squidward is between a rock and a hard place. His location is triangulated by not only SOG, but the NVA. It's only a matter of time before enemy reinforcements arrive, but the USAF is on the way. Squidward lays defenses, sets traps, and prepares positions. The sound of gunfire and snaps begin to overrun him, he's cornered, but not before being greeted by the whirr of helicopter blades.

Epilogue: Mussel Shoals — RATING: ★★★☆☆

The story begins to wind down as Squidward Tentacles is rescued, the order to leave behind traps and return to headquarters comes in. Bodies are loaded onto helicopters as the immediate threat of enemy reinforcements ends. Pilots leave and now mixed branches of SOG are to have an armed retreat leaving traps on the trails to harry the enemy's advance and weaken the NVA. As if the Siege on Fort Squidward wasn't enough, an event occurs which is sure to scar the men for the rest of their lives. Were they really here to help?