Yeah, I guess it doesn't matter much. But stacking money could be fun on its own. I was thinking about it, and we can have additional progress tree with "cheat" perks, for people who don't wanna engage with the system.
Wraper_TX
Recent community posts
Semi review/Suggestions. Sorry for my broken english.
Pretty good with the art(But sometimes have issues, not too bad tho. For example Alice chocker can disappear in one art and be present in the next).
*** What wrong with the propotions tho. Like 90% of girl have the same figure. It's not even unique. I have seen this epidemic in a couple of games now. It's probably restricitons, but we did have some amazing characters art with slim figure. It's just strange how rare it is.
*** Games are fun, but so easy it's boring after 2-3 times. Each game is an analog of already existing one(Fruit Ninja(kinda), Tower Defense, Racing), but like, without anything that makes them engaging and fun. Each minigame could be so fun too. I would suggest to play some good games from original genre. It's barely pale imitation in the game itself.
Story and characters can be different. Some characters are interesting and awesome(Anna). Most just decoration without real content, personality or traits(River, Amella and so on).
Dialogue in some places is interesting and fun, in others - I'm not sure if AI could do a better job or it's an AI writing in the first place. It's usually not deeper than - "I hate you, here is some excuse to have "fun" together - I love you so much now".
*** User interface is atrocious. Sometimes you need to press 5 buttons to go somewhere, with a loading screen after each one. It got so clanky and annoying.
*** The fact that the ability to fast travel home is a skill is so crazy. I WAS SUFFERING without it; it should be open by default. Also, the game should have a button to get to the map. Did you ever play Headmaster? There is a dedicated map button. You needed it here last year. Let's see. If I want to get from my room to the temple, how many loading screens should I endure? 1. Hallway 2. Garage 3. Car 4. Drive 5. Evergreen 6. Little animation to open(Why is it here?) 7. Forest 8. Temple 9. Enter 10. Shrine 11. Enter. What if I want to return? Almost the same 10 steps. With loading screens with each one. Why I can't just Press in my room - 1. Map 2. Shrine ???
"Oh you will miss all interactions in beetwen" - no problem. Let the game skip some, and other trigger anyway.
*** Why we have a car? Silly question. Serious issue. Each time I want to go somewhere I should select 1. Car and 2. Drive. WHY? If I chose a car I should already be driving. It's so easy to return home; why is it 's an option??? Honeslty, I would prefer car gutted from the game at this poitn, even interactions in it are not worth it all time wasted. And you don't even need to get rid of them, they still can be implemented.
Money is a complete joke. Case and point - Investment perk.
As soon as I got it (and that's only 2 points on the tree), money ceased to be a problem. Just by playing and reading dialogues, you can earn 10,000 a day, if not more. I guess it doesn't matter.
*** The swords in the temple. Gold one is the cheapest and the most useful. Nice. But every other one? WHYYY. Mini game is so easy. Shield? Vampiric? Seriously? The only useful one is for damage; then you don't need money anymore. Faster to get sweet xp right? WRONG. It's 150k. Completely ridiculous for 80% of early game and then you can finally afford it - Do you honestly believe I would spent each day to get through 10 loading screens for 200 xp? This sword should be Like 15-50k at most. And minigame made like 5 times more hard for other swords to make ANY sense.
*** The same can be said about the racing. Really upgrades? I win the very first time. IT'S SO SLOW? You win in like 20 seconds but you get plenty items for extra time and a whole minute.
*** Most of the perks are just strange. 5% chance to get some small benefit? Yeah, completely useless. And it's half of the perks. On onther hand some perks are so good they completly broke the game(All conversion ones). Aslo compaigns are suffers from same issue. "Wow 5% to gain 1000$ for each photo!" Are you serious? All perk tree and compaigns need rework. Less subscribers loss. More photos each day. More gameplay features. We already have some strange ones with "fast travel home". Lean into it. Extra health and damage with sword minigame. Extra slots and money for tower defense. Speed for racing and so on.
Also what is happening with the economy? You go from "Why is everything is so expensive in this town?" To "I just bought the whole town and I'm set for life" in like 2-3 weeks.
A lot of quests and events you will never see if you don't use guide. I had to manually check each day to see where in town somehing happening. You need a better Journal and helping system. I spent like 20% of playing time checking the Guide online.
*** Lets add Calendar as a button in the left corner or on top. I returned so many times home to check wtf I'm I doing today it's ridiculous.
***Force the tutorial for the first time in the game. I didn't know about top panel, saves and "all that good stuff" for like 5 in game days.
*** I get why in this game you can't roll back dialogue and choices, different engine. But there is the log? So many times I was walking with speed text enabled to just see new dialogue appear and disappear forever.
*** Studio. Let me get the perk for 2, better 3 photo in outfits at once. I got this option so late in my game - it was completly outclassed with other options. But I bought all of them, and wanted to use all. There is like 17 outfits. With 3 photos. It's 51 in game days to see them all. Just doing them. And I usually forget witch pose was last time and end up repeating the same one.
*** Music is alright, but for the love of god why is there no option to turn off annoying text sound? I get that Celest have different sound, but it's such a small detail for it to anoy me the whole game or playing on mute.
I'm impressed with the amount of content tho. I spent good 3-4 days to finish it all.
Overall it was good expirience, but it could be so much more. Fix your UI and minigames. And find some better writer for this game. Most of the time it's just sad how little ditails some characters end up getting. Look up Ravager, Headmaster, Harem Hotel for examples of "good" writing.
This is a great game and I would recommend it for playing. Great art style. Writing is supreme(Love all the Girls and the plot) and even minigames are not so bad. 9/10 easily.
If Author still working on it:
Bar minigame is all over the place. Mini game is boring(very simple) More often than not, my arms got tired after like 10-20 rounds - causing me to just give up.
There are many ways to make this game more interesting, but honestly I would appreciate it if you just could select a drink with the key(1-5) then just give it to the person. And THE PAUSE BUTTON.
Also skip text feature like in novells. I got hit like 100 times with the same scene in the shop. Because I kept forgetting that in the mornings there's a scene that gets activated. Skiping it manually get old fast.
Also-also Keybinds setting would be great. Always good to have one of these.
Also-also-also. Log for text or the ability to roll it back like in novels also would do great for my fear to skip over dialogue and lose it forever.
Fishing and Protecting is just OK. Could be better. Stardew Valley fishing still is the best in recent memory. There could be a bit deapth to it - Different rods, Skill, Places and so on.
Protection reminds of old Flash minigames,
But there were improvements there:
Weapons, Barricades, Defense, Locations, and so on.
The only thing that makes a difference is if you have mana regeneration. Even so, I found no point in using three spells and just spammed the attack. The gameplay doesn't change from the first level to the last.
I could throw a list of things that could be redone and improved, but it's enough just to look for old games of this genre.
The battles and progression also leave a lot to be desired. The game is WAY too easy to get the maximum level.
It would be cool if in the settings or at the beginning of the game you could choose the speed (difficulty) at which experience is gained. Or limit the ways of gaining it.
I remember getting almost max level in a couple hours doing fishing and other peaceful things, which was very funny. It's maybe fine for first levels(10-20?) But after that only combat gives XP? Idk.
What about combat?
I can honestly see that the author isn't a big fan of RPGs. Most of these games are about leveling up for a long time, but in the end you feel powerful.
In this game, even with the strongest artifacts, maximum stats, mana regeneration, I still felt under constant stress on the last floors.
Searching and finding the optimal strategy is part of the process of these games. But no matter what I tried, at the end I was just counting on luck and slowly bleeding out after each fight.
It would be cool if 40 strength did crushing damage. 40 Dexterity would ALWAYS give the first turn or even a few first moves.
But unfortunately you always feel vulnerable no matter how you level up. Also, the constant recasting of some spells gets tiresome quickly.
It would be better if you activated vampirism once per dungeon and it would eat a portion of max mana. Or something like that.
Also the ability to roleplay a pure warrior. Maybe with buffs from magic(Stone Skin, Ogr Strenght, Regeneration - Maybe you could choose which spells to learn? This could be fun).
On last floors and bosses, if you don't use slow and weaken it's instant death. Which isn't very interesting either. When something becomes a necessity it cuts off the desire to experiment and repetition gets boring. There is no debate "Which spell should I use for this situtation?" It's always "slow", "vampirism" in the previous fight and "weak" spell.
As I said. It's nice that there IS the gaming element. It's a game after all. And this mini games are above avarage for this genre.
But aside from that. The story itself, the animations, the drawings were above and beyond. Kudos to the author.
Sincerely,