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wpshadow

8
Posts
A member registered Apr 08, 2021

Recent community posts

Are you using block colliders? It is possible that some mined blocks are get stuck on their way down when they are falling somehow...

I know your troubles. I'm working on a kind of retro game (I try to mix columns, vampire survivors and balatro) and I reworked the upgrades and mechanics like 5 times? Now I think it works somehow but I'm still not happy with it. And the worst thing about it is that my fixes are awesome for the gameplay but nobody will ever see the work behind it.

I would "refine" the idea a little. This is just a short idea: first of all I would set a maximum explosion size (at lvl 12 or maximum 15). Set also a maximum lengh between the distance. Now add a new upgrade for (as example) shrapnels (smaller explosiv parts/fragments hurled away from the main explosion). If you are into SciFi for the game, you can also add "laser explosions", where a laser shoots along the fuse line and destroys everything on the way. That upgrade can basically upgraded from a single line to a "destructive wave", so the fuse is not just a lengh limit, it is also an active gameplay element.

I can see the potential in the game idea and it's fun.

Bomb Radius up to level 26+ and the field is yours with one bomb. I like the idea but it needs a bit polish

I like the idea but you have to fix your physics process. Every coin is a moving object with physics what works really fine until you have more than 2000 coins. After that the game is stuttering really hard. One solution would be to deactivate the physics when the coin isn't moving anymore. After that the framerate would stay stable and you could have a few thousand coins without any troubles.

I really like it, the only thing what "bothers" me (and that's really just my problem) is the focus of the buttons. I'm deactivating the focus on the buttons in my own project, in this case the border around the pressed button is not showing and disappearing when you are clicking somewhere else. From my point of view this helps the immersion better.
But this is really just my opinion. I really like the idea behind it, especially the visual representation of light.

I really like the concept. Will there be also a saving option?