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wowods

6
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A member registered Dec 01, 2014 · View creator page →

Creator of

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I’m not a clicker-game expert and not really understand the math behind it, but I think the game is growing too quickly. I just do some clicking, buy a worker, buy some upgrade, and suddenly I’m rich :D

I like the idea to make clicker Tokopedia Game though, and I like that the hitbox on the pinpoint where player needs to click it big enough and easy to click. Probably if you could balance the math a little bit better, it could be a good way to waste some time :D

thankfully, I already played your game before the end of submission, while I still in Jakarta and have my Windows PC available. (yes, I think I have kinda similar “nasib” with you, where you didn’t bring your project while going somewhere else, right? :D)

this game is simple yet kinda fun. at the start it feels so simple, but when your rocket start to tilting around and make you miss some of the energy refill, it quite makes me tilting a little bit and ruin the run.

hopefully, you could port this to WebGL later on. so other nakama (who mostly using mac nowadays) will play your game :)

I like how the bounce sound is little bit different every time you hit the wall or floor.

This game is super-chaotic with the balls bouncing on every thing and it feels like playing a pinball for the first time.

I kinda agree with sinfulmar, where power gauge or stopping the cannon while holding/aiming probably could make it less chaotic and more controllable for the player. But, if you want to make it feels more like a pinball game, you already on the right direction :D

My first impression to this game is, it’s like Saronite Chain Gang from Hearthstone, two dudes forced to destroy a rock while saying “How long can this go on?” :D

It’s simple and has nice music in the background. It has a way to disrupt your oppenent progress by picking up a potion and hope it will regenerate him. And I like how the characters just randomly dancing around on main menu…

Probably, you could add some indicator that a character already picked up the hammer, so they don’t getting confused when they tried to pick it but just walk through it.

I like how the mechanic works… it looks like a platformer but you jump, instead you could fly by using various power.

I also like how the lighting, at the portal and at the 4th level (where you fly across the abyss with Dot). I like how the step is moving left to right depends on your characters position. I also like the “bait” at the last level… ;p

Mantul gan…

Really simple one, the controls are a little bit weird for QWERTY layout, where Z as up and S as down is counter-intuitive.

I like that the ball is gaining speed over time. But maybe you can add bounce modifier when ball bounce on racket, so the player have a little bit control over the ball for your next thing to do with this game.