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wowcube

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A member registered Dec 16, 2024 · View creator page →

Recent community posts

To clarify upfront: WOWCube is not owned by Rubik’s, but we are officially affiliated and licensed to use the Rubik’s brand. WOWCube is its own company with its own platform and publishing system.

As for submissions and legal rights:
You, the developer, retain full ownership of your games. Submitting a game to our system doesn’t transfer your rights in any way. You decide whether or not to publish your game on the WOWCube platform.

If you do choose to publish through us, it's similar to how Steam works — we operate a revenue-sharing model, taking a cut of sales made through our platform. In return, we provide a range of support to help you succeed: from technical guidance and marketing exposure to financial and production support where needed, all aimed at getting your game to a polished, launch-ready state.

that's Awesome! You can find the dev it at https://wowcube.com/devkit/

Also we have a extension in vs code

the on_pat event handler has properties that let you check for taps/pats on certain modules and screen so it's very granular :)

(1 edit)

Hey @DoomGames — great questions, and we love seeing your deep technical curiosity! 👨‍💻🧠

To clarify:
The WOWCube® system runs on ARM Cortex 5  cores, with each of the 8 cube segments having its own processor. It’s a 32-bit MCU, not a traditional console CPU (like x86_64 or PowerPC), and it does not run a standard OS kernel like Linux or BSD. Instead, it runs a custom lightweight firmware built specifically for the cube’s unique distributed architecture. (CubeOS)

Because of this, there's no direct access to syscalls — development is done through the WOWCube SDK, which abstracts hardware communication through C/C++ APIs. Think of it like writing apps for a microcontroller-based system, where you're working close to the metal, but through a clean API layer.

As for system resources:

  • RAM per segment: ~192KB

  • Flash (ROM) per segment: ~1MB

  • Communication between segments is handled via a custom protocol over UART.

Regarding C++: target C++11 for maximum compatibility. Optimization is encouraged (as you mentioned), but sticking within the SDK framework ensures your app runs properly across all 8 nodes.

And you're totally right — input is minimal, but creative use of the cube’s form, motion, and modular layout is where the magic happens. Looking forward to seeing what you build!

Feel free to hit us up with more questions or ideas!
– The WOWCube Team

Hey @InASecond — thanks so much for sharing the tutorial and offering help with installation! We really appreciate the community stepping up to support each other.  :D

If you or anyone else needs anything from us, just give a shout!

– The WOWCube Team

Hey @TheLameBrain — great question!

The WOWCube® is controlled by twisting, tilting, shaking, and tapping the cube. Each of the 8 modules has its own screen, and the cube responds to physical movements — kind of like a digital Rubik’s Cube!

No touchscreens or external controllers — the device itself is the controller.  (It has gyroscopes and all sorts of sensors inside)
You design games around motion and interaction with the cube.

Let us know if you have more questions — happy to help!
– The WOWCube Team

Hey there! 👋

Super excited to hear you're thinking about joining the jam and adding WOWCube® SDK support to your game engine — that sounds like a really cool project! 🔥

We’d love to hear more — what engine are you using, and how are you thinking of integrating WOWCube support? Always fascinated to see how devs approach custom tooling like this, especially when it opens the door for unique cube-native experiences.

If you run into any questions or just want to bounce around ideas, feel free to reach out on our discord: https://discord.com/invite/JpMeAvsVtt

– The WOWCube Team 

Hi silasmathguy, thanks for your interest!

For this jam, the officially supported development environments include:

  • C++ SDK

  • PAWN SDK

  • Rust SDK 

However, if you're not familiar with those, you can absolutely use WOWCube Studio — it’s a no-code tool designed for building interactive experiences on the WOWCube device. It’s a great way to get started without diving into code.

Let us know if you need help getting started or have more questions!

Addressing Your Concerns 🧵

1/ We’ve seen some recent concerns about the legitimacy of our WowCube developer program and want to address them directly.

2/ First and foremost: Yes, it’s real. Yes, it’s safe.

WowCube® is a patented, award-winning device built to open a new world of spatial gaming and experiences — and developers are a huge part of that vision.

3/ Our dev kits are being shared with indie developers, students, and professionals alike — and we’re actively growing the community.

If you’ve received an invite, it’s because we want you to build with us.

4/ As for the bot issue — we’ve seen it too. We’re working to clean up spammy accounts that are misrepresenting our brand or approach. We never authorized mass bot advertising. We’re all about genuine partnerships.

5/ Community members like @HallowMosquito and others have already confirmed the program is legit, and you’ll see more and more authentic voices joining soon.

6/ If you’re ever in doubt, DM us or email hello@wowcube.com directly. We’ll verify anything for you — or just have a chat about what you’re working on.

7/ We’re here to support real devs, build real games, and have real fun doing it.

Thanks for sticking with us.

— The WowCube Team

Don't worry we will host live streams on Youtube and help people in our Discord server :)