I was wondering if you made a boomerang with proper 'boomerang-physics'
Recent community posts
Have you thought of implementing boss-fights? Maybe at the end of every 'dungeon' there is a stronger type of enemy that drops a special item (iron sledgehammer, boomerang (<?!) and more)... I would also be happy with at least one final boss, that would give a feeling of conclusion I think
Although the game is very short, at least the demo is, I really enjoyed the mechanics! Especially the fire mechanic and the monster that drops a cool item were the things that fiscinated me! Can you implement more of the latter in v.2? Maybe this can be beneficial for possible boss-fights? Anyway keep it up and I am looking forward to upcoming versions