Let's say I have multiple layers of a single audio track saved as separate sounds. I want to queue both an area sound - a 'base track' - that plays throughout the area, and additional layers as local sounds to loop in and out depending on where the players go. I want them all to start playing at the same time, to make transitions between them seamless, but I only want the local sounds to be audible once the players actually enter the radius of the sound. Is this possible in the current version?
worldswork
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A member registered Jun 08, 2020