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WorldofElements

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A member registered Sep 30, 2023 · View creator page →

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Hey, thanks for your quick response. Yes, I´m having a lot of fun with this plugin and it wasn´t really difficult to get to run on MV (since MV is mostly behaving like an old MZ version, haha). I´ll try my best to make it hard for cheaters, so thanks for your recommendations.

"Having the server check the validity of every event or every variable change would be unfeasible with RPG Maker, because it would push all event logic and related systems to the server."

Well it´s not impossible, but would mean a lot of work. For now, I have created an admin panel which is showing me, when something suspicious happens. For example: Some items are unique and if there are 2 or more in your inventory then it means you are a cheater :). Also players can report other players via /report "Player name" "reason".

Still a lot of work, but hopefully in a few months I´ll be able to share a game link :).

I bought it and it´s working great so far (got to run it on RPG Maker MV). A quick question though: How can you handle cheaters? I mean, my game is browser deployed, so it´s easier to cheat. Nevertheless it´s no secret, that RPG Maker MV games can be easily manipulated.

I have an admin panel to ban cheaters, but it would be great to know a way to prevent cheaters in the first place.

Thanks for your reply. So, when I buy this plugin for 45$, I only get a obfuscated code?

Just what I am looking for. But before I do the purchase:

- Maybe you could create a Youtube video to showcase the features?

- How are battles and NPC team members handled? Can someone else join your fight (if monsters are walking around on map and you do a battle)?

- And last but not least: 

"The first thing to keep in mind is that this plugin currently only works on Windows and is not yet available for browsers."

---> Are you actively working on a browser version? Because my game is browser deployed.

(2 edits)

Thanks, I think it´s helping a bit. However, it´s still lagging / fps dropping. I did some tests and I´m 99% about the problem:

YEP_CoreEngine

If Yanfly´s core engine plugin is active together with the minimap then it´s resulting in fps drops. At least for browser deployment and no "high end computers".

If only one of them is active, then no problem. I did change a lot plugin parameters in minimap and Yanfly plugin, but nothing was working.

EDIT: Problem has been fixed in a new version of the Minimap. Thanks to the awesome developer Aerosys!

Thanks for your quick response. Maybe I´ll try 1-2 things. If I find anything what might be causing it, I´ll let you know.

Hey, it´s a very beautiful minimap plugin for RPG Maker MV. I´m using the paid version and it´s working great.

However, I have a browser deployed game and on some devices (Android mobile / weak laptop) it´s creating lags/heavy fps drops, even on very small maps (10x10).

I´m currently trying your new feature for a performance boost for large maps, but I don´t think it´s working (also it´s a lot of work to make every tileset smaller). 

What could be the reason? The console is showing no errors/other stuff at all.