Hello and thank you! I appreciate the feedback and time you took to test and post. I've got about 85% of an update ready, I'm sure it'll be done by the end of the week. It addresses the horrendous item picking and interacting, adds mouse look, fixes the draw distance, a couple of smaller bugs, simultaneous keyboard inputs and more! It's an overall QOL update before I continue to expand. There are a couple settings in the console that you can use right now for draw distance: turn on devmode with "devmode" and then "set game pdraw to 20000" to unlock the draw distance fully. Driving draw distance is it's own variable named ddraw and can be set the same way. A settings menu is definitely needed and in the works. Also the lighting is on a day and night cycle and I started the day rather late, so it gets dark awfully fast. I know the transitions of sunlight need work as well!
In regards to the individual scenes for the house, shop, etc. I see how that could greatly increase performance rather than having to load the entire scene, but I don't plan on the town being too large. The reason it feels so strangely empty right now is simply I haven't added the surrounding residential buildings. This is just the culmination of a few weeks of work, so believe me, there will be plenty more updated and fixed. Again, thank you for taking the time to play my alpha and for reaching out with your thoughts. I hope with your feedback and the rest of the community's, that I'm able to shape this into something unique.