Interesting. Maybe there is a bug. On level 3 you need to bounce both lasers off the same mirror in order to hit both boxes at once.
wolscott
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I've played a lot of unfinished submissions, and I'm SO GLAD you submitted this one! Your idea to put devlog npcs in to explain things was great and every time I talked to one I was more impressed by what you had done.
The skybox and custom water reflection shader are amazing, but also your building system with geometry nodes is really cool. I would love to know more about the way you use linked blend files.
While this is obviously unfinished, with the player character lacking animations, and I could not get shooting the enemies to work at all, the enemies did damage me with attacks and the level does reset when I die. You also made quite a large level which is cool, and the flashlight shining on meshes shows that it's a 3d orthographic view which is also neat.
Good job making all this and submitting anyway even though it wasn't finished. I also didn't have time to finish my project. Good luck next time!
This is a fun gameplay concept and also I like that theme is incorporated in a less obvious way, almost like a pun
It was way too hard for me though. I tried at least a half dozen times and couldn't make my connection. One thing I think would help would be some kind of effect that makes it more clear when you've successfully interacted.
Excellent use of assets and good city design. I was disappointed that there was no need to jump or bubble jump, but it was cool to be able to get up on top of buildings anyway.
I thought it was ADORABLE how the buddies follow you around after finding them, i did not expect that. It took me a long time to find the last one, but I stuck with it because I thought there might be a final cutscene AND I WAS RIGHT!
good game.
This is a cool concept! I definitely had trouble figuring out the possession mechanic. I played until i got to the second door i needed to possess an enemy to open and I couldn't progress because I had accidentally killed the enemies. Too easy to accidentally kill enemies.
My main feedback is that the "actions per turn" and associated reset delay makes the game feel unresponsive and clunky. I also gave you 4/5 stars on music because it would have been really nice if the music was seamless instead of restarting each level.
I liked it overall, great job!
thank you! the look and feel of the lasers is what I spent most of my time on. The camera dynamically aiming towards the laser was a must-have feature. Just now realizing I didn't document that if more than one laser is bouncing off the mirror you are aiming, you can hit TAB to switch which laser the camera is looking towards.

