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wolscott

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A member registered Jun 07, 2020 · View creator page →

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Interesting. Maybe there is a bug. On level 3 you need to bounce both lasers off the same mirror in order to hit both boxes at once. 

Thanks for the explanation! I will have to start learning about the User Asset Library in blender.

Don't seem to be able to progress on the second level? It still says "monitor" but it's a printer. Makes a truly horrifying sound when it is connected. 

great use of assets. Combat felt a little clunky, both slow but also hard to tell when attacks are hitting.

Really liked the orb health, stamina, and ability gauge displays!!

I've played a lot of unfinished submissions, and I'm SO GLAD you submitted this one! Your idea to put devlog npcs in to explain things was great and every time I talked to one I was more impressed by what you had done.

The skybox and custom water reflection shader are amazing, but also your building system with geometry nodes is really cool. I would love to know more about the way you use linked blend files. 

I like that the shadows on the ground in the background function kind of like a map. I'm pretty sure I shot all the targets, but there was no indication of completing the level/game. Fuel management, different enemy types, and the movement itself are all solid. Good luck on your next project!

While this is obviously unfinished, with the player character lacking animations, and I could not get shooting the enemies to work at all, the enemies did damage me with attacks and the level does reset when I die. You also made quite a large level which is cool, and the flashlight shining on meshes shows that it's a 3d orthographic view which is also neat. 

Good job making all this and submitting anyway even though it wasn't finished. I also didn't have time to finish my project. Good luck next time!

This is a promising start. I was hoping the levels would feel a little different or the difficulty would increase in some way over time. I played until score 32 or so and it seemed to stay the sam

The graphics are quite nice!

When i first started playing I noticed the framerate was pretty choppy and I was like "huh that's weird" and then I stepped out in to the terminal and thought "oh that's why" LOL. Worth it. Fun concept, impressive amount of stuff going on. 

This is a fun gameplay concept and also I like that theme is incorporated in a less obvious way, almost like a pun

It was way too hard for me though. I tried at least a half dozen times and couldn't make my connection. One thing I think would help would be some kind of effect that makes it more clear when you've successfully interacted. 

Thanks!

I forgot to document it as a feature, but when multiple lasers are bouncing off the mirror you are aiming, you can hit TAB to cycle through which one the camera is following!

Excellent use of assets and good city design. I was disappointed that there was no need to jump or bubble jump, but it was cool to be able to get up on top of buildings anyway.

I thought it was ADORABLE how the buddies follow you around after finding them, i did not expect that. It took me a long time to find the last one, but I stuck with it because I thought there might be a final cutscene AND I WAS RIGHT!

good game. 

neat concept. some mechanics were confusing. Wasn't sure about linking together different colored meteors. 

Explosion sound overlapping a lot was very funny, but a little hard on the ears. Great job finishing your first game jam!

Great job on a first game! Grappling hook was very fast, bouncing off the walls a little too much on impact. It would have been nice if there was a longer obstacle course or more levels, but this was also my first game jam and I also ran out of time to make more levels, so i get it. 

This was really good! 

i really liked the animated effect of how the notes filled up your hand each round. 

really cool concept for a game. Solid resource management, ramping up difficulty. And great writing to flesh out the concept.
thanks!

This is a cool concept! I definitely had trouble figuring out the possession mechanic. I played until i got to the second door i needed to possess an enemy to open and I couldn't progress because I had accidentally killed the enemies. Too easy to accidentally kill enemies.

My main feedback is that the "actions per turn" and associated reset delay makes the game feel unresponsive and clunky. I also gave you 4/5 stars on music because it would have been really nice if the music was seamless instead of restarting each level.

I liked it overall, great job! 

I had trouble figuring out how to progress, but I can definitely see what you were going for. Good effort! 
Also I chuckled at bowling balls for hands

Looks great and good progression of mechanics. Fun to play. Culminating in puzzle with both types of link pickups was very slick. Sound effects and music really elevate it also. 

thank you! the look and feel of the lasers is what I spent most of my time on. The camera dynamically aiming towards the laser was a must-have feature. Just now realizing I didn't document that if more than one laser is bouncing off the mirror you are aiming, you can hit TAB to switch which laser the camera is looking towards.

I think this is great, but I am not sure I understand how centipedes hunt. I am stuck in the first room with a centipede. Can I get a hint on how to avoid getting got after clearing a log?

This is neat. I do think it has too much running backwards. Maybe if the melee enemies had movement that started and stopped?

Keep it up! I look forward to your next project.