Yeh you just scale the bones! Works better than blendshaping the clothing and the body and the jacket.
Wolke
Creator of
Recent community posts
Basically, if you're doing a model edit then you don't have to own the base, but THEY should if you're editing for them. Pretend as if you're editing their copy of the base.
For Example: They buy the base, send you the files for editing , then you send back edited copies.
This is so they don't pay you $50 for a retexture and then expect you to spend half of that on buying the base. As an editor, you shouldn't have to be paying for the base unless you're going to use it yourself!
If you're making a new model using parts of the body or something, then you should buy the base.
For Example: Using the body for a commission where you make a new head and textures.
Mainly just don't edit the model slightly and then sell it as a new base or something. At the end of the day, I don't mind what you do so long as you're not just reselling.
I think it might have just been left over from when I was planning to do a nipple toggle. Originally I was going to add nipples as their own object like the rat, cow, giraffe. However I just really didn't like nipples on the little sheep/goat and didn't think they would be worthwhile if they looked bad. I realised that people could probably paint little nipples on the texture, and that looked best, however that was before I added the breasts in.
Basically, nothing is locked, just unfinished/cancelled nipples
It has ARKit tracking shapekeys on it, so you can set up face tracking using a VRCFury plugin like Jerry's Tools here: https://github.com/Adjerry91/VRCFaceTracking-Templates
And obviously you also need face tracking hardware.
I've tested it with Iphone tracking sent to VRC via OSC before, but I don't own any of the VR headsets with facetracking











