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The British Wolf

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A member registered Aug 24, 2018 · View creator page →

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I legit got so distracted trying to free him I didn't even notice I could swap to sex until halfway through the third level. XD Honestly, the graphics are a nice low quality style, the slow dismantling is fun, and the banter from your poor dumb and horny cheese wedge husband never gets tiring.

Oh, and tell that final bolt it can piss off too! Bloody rude it was! (the other ones were far more friendly with their dance of safety)

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First off, the animation in this was good. I got a chuckle out of punch. :P (Edit: The closest scene got me laughing too.) The Retep scene with the laptop was... Honestly, a surprise, didn't expect things to go from zero to a hundred so fast! Secondly, the art style is just insane, there's so much to take in and some parts shouldn't work but they mix so well. Not to mention, the voice acting! I mean, I don't understand a lick of Spanish, but whoever is doing the voices in this are great, there's just such emotion in it all.

Looking forward to seeing where this goes. Can't say I've learnt much about the characters, but right now the standard of quality here is beyond what I expected. You really put in effort for just a demo and it shows!

Frustrating and yet kinda addictive. I keep getting really bad blocks popping up (like red, green, blue, and by the time red turns up again there's no chance of me merging them) and yet I still kinda wanna keep playing out of sheer stubbornness.

That and the sand physics kinda remind me of those old java games and it pleases me to watch it fall. :3

I will add, just walk away from your computer/phone while waiting. The game will progress without you and there's no negative effect to waiting for what feels like forever (It's just so painful to physically wait that long... I'm a speed reader, I don't have time to sit still!). When the scene has finished playing out, it'll leave the option to "return to the hallway" or "approach the lion".

If you wait longer, nothing bad happens, so go make a sandwich or something and just read the text when it's done.

Yes! I was looking for this earlier this year and found out it was Xbox Live only, so I was thinking I'd never play it again given I only ever had the demo and it didn't even exist as Abandonware (so many good games lost to Xbox Arcade... :/). But it's gonna be so cool seeing this again, it was always such a casual game for me.

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God, that frog level was trippy. Damn near broke my wrist! XD But two small points I need to bring up: On the rooster level, some of the text box is still the default. It says things like "Place Alternate Test Here". Closing it freezes the game but hitting ESC seems to fix it. It's the only time I've had this happen.

Secondly, you can place items outside of the range of the level editor. I discovered this cos I missed the "level position" slider and I couldn't find anything beyond the "clear" button to remove it. That could be on me, maybe I missed something, but I just don't recall seeing a tool or button for erasing a loan mistake.

I could mention the character editor has clipping issues but that happens with paperdolling. It happens in a LOT of projects, so don't worry about that, it's a common issue in programming. ^^ Otherwise, those are the only two issues I found during my playthrough.

Ah, just like old times. Well, nearly. The chainsaw is a bit weird to use but that's likely cos it's used differently. Can't find the sword but, eh, it's fun to crucify and skin the meat puppet again. I played all three of these games in the past, was a good time making bloody art in my youth. ^^

Okay, so I gave this a try and I just want to ask one thing: Are you aware of the comic which is set in a universe where Jason is a Camp Counsellor? Because your Jason in this is EXACTLY the same, down to the same adorable nature. Honestly, I love the design of this, from the big things like unique character appearances (you don't just dump us in text and say "Imagine it's you") to the little bloody knife as a cursor. I really look forward to the rest of this, mostly cos I'm the kinda guy who looks at a horror movie slasher/monster and thinks "Ey.... That's pretty good." XD

Of the slashers, I'm mostly here for Jason, but I'm looking forward to seeing how this turns out. ^^

Ate everything, restarted. Put everything up... Well, somewhere, restarted. Ate nothing, went outside, kept popping the one other person in the area in and out of my character's love holes and giving them a good time, got a giggle out of the other furry's face as he questioned "Why are we still here? Just to suffer!?"

Got a giggle out of me. :P

All these people being thirsty for a sheep and here I am thinking he's too cute for a serial killer. XD I like the idea though and, to add to the thirst comments, I would like to see a dating sim. Not many (if any) psycho dating sims, especially not ones that may or may not be gay (it's normally Yanderes and those are normally women). Just saying, if you do it, would love to see more. ^^

Hey! You redesigned it. Last time I saw you, you were saying how exhausted you were with your projects, so it's nice to see at least one of us got back into the groove. ^^ Looking forward to seeing how this turns out. The new design looks quite snazzy, if I do say so myself.

Glad I could help, I guess. :P Looking forward to the day it's finished, I rarely find games like this that are so well made. ^^

I love this game, the graphics are good, there's a level of suspense even when you're safe, there's more questions than answers, it's exactly how these things should play. But a small warning to players: If you see a collectible item just before a cutscene plays, DON'T CLICK IT. I did that with one of the diary pages and I caused the scenes to clash. Ended up soft-locked in the villa bedroom with everyone crammed in. I had to save, quit the game, then reload to clear it, so you'll scramble the game and be unable to understand either of the clashed scenes.

So, much like the glitches caused by trying to speed ahead, don't try speed ahead this way either. :P With everything this game has to do, you gotta give it time to load, else you'll just end up frying its brain!

Just put it at the end of production. When you're happy with the finished result, you can come back to it and decide if it's worth the hassle. ^^ If not, nobody will notice. If so, you can focus exclusively on it knowing your game is complete!

I am trying to work on it still. I'm really proud of my ideas (even if they're not in the game yet), so I don't wanna give up easily. But thanks for the praise! ^^ If you already like the plot, then I'm certain my plans for the future will please you and anyone like you even more. :3

Well, I did say I can't draw for shit. :P Never been good at it, figured if I actually made headway with this I'd try get backing by fans, but I'm nowhere near that stage yet. (might never be, lotta complications came up in the last few months)

Okay, so, Autofire doesn't work for me. Could've been patched after I downloaded it (I got this a bit back, not sure if there's been a patch since). Easy fix, I just weighed down my spacebar with a bottle. :P Got real laggy with Wisper, so I'd advise people with weaker computers to prepare for the worst cos it crashed a few times during his (?) final dialogue. Otherwise, fun to play with, was a nice distraction. Also noticed the "time dilation" trick you put in there. Pretty sneaky sis!

Still unhypnotised though. I don't think I can be, it relies on attention and my brain doesn't like to sit still. :P But it's fun to tamper with the custom text and play with it, the patterns are pretty, and the wubs are pleasant (I've looked at hypno stuff before and the noise they produced made me feel sick, but this one is pleasant, like humming machines).

Though if there was some endgame way of locking the special events (swirl and pendulum, not so much the gem) on-screen without having to constantly reactivate them would be handy. I say endgame cos then it can't be used to cheat points with.

My only real problem was the character limit to the custom text, but I think that's my fault for using sentences and not single words. :P

Smut aside, I actually liked the vibe of this. The ending reminded me of all the old point-n-clicks, with that moment of "you dun goofed" you'd see in Monkey Island or something. :P You've certainly got the feel for this type of genre down, I'd love to see what else you can do.

You say brutal, I say FUCK. YES.

Done! Played the entire thing. Had to fight with it a little, but that's likely down to my laptop being a junker. First, the jungle boys (grass skirt crew) spam grapple attacks pretty hard, which is a little annoying as I often couldn't break them (sometimes resisting worked, other times it didn't. Not sure if that's my laptop or a bug). You can't tell when it's going to be a grapple like you can with the little kinks or the pole handlers (nicknames I gave them), so it's hard to boost lust levels if you wanted to check out all the animations.

Secondly, I checked out all the animations. All very smooth, all very much hot. Never known a game where I've enjoyed EVERY animation before, so you're doing something right!

Finally, I like the style and the music is pretty cool, though I have a soft spot for piano tunes. :P

Going forward, I have a few personal wants but I'll be fine without them cos so far I'm enjoying things: Enemies can grapple the Hero when he's defeated. It was a little disappointing that he'd just flop to the floor and not be mounted again. A gallery, obviously, or at least some kind of health cheat (but a gallery would be easier for players). Group animations, however that's more a "full release" kinda goal. Game Over screens that vary (either depending on level or what enemy defeated you). Asking a lot, I know, coding is hard. But these are just personal wants for me, nothing important. ^^

I've really enjoyed this demo. Well, not enjoyed but that's due to extenuating circumstances. XD I hope to see more from you, because this is probably the best "first look" demo I've ever seen and I play a looooooooooooooot of porn games, so it's a pervert's guarantee. :P 

7 months is quite a bit of a wait. XD I originally intended 3 at most (it's how long V1.0 took). But yeah, the coding is a pain and I gotta fight with my own stuff sometimes (some items are named "carmelbedroom", others "carmels1j1nomgnmnoblush"). I'll tell you now, incase I never get to it, but Rocco will actually be romanceable should I get this game pushed further along. ^^ Otherwise, he's designed to be a decent bloke to you.

And proof reading... Urgh... I skim read, it's a side effect of reading so much fanfiction (I read fast), so I can read over a typo a hundred times and never see it. :P

I never take care of myself. XD But thanks for the kindness. ^^