Thank you! Just had the dark-zombie-shooter-setting in mind and wanted to give it a little positive switch.
Wolfs Gamelab
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Thank you for your detailed feedback, I definitly will update this project in the future - i think it calls to be a mobile game. It was so much fun to make this prototype.
I never reached a point over 2 minutes in development, so I never reached the "end of the logs" - but I will fix this. The fog-effect was planned but was (together with coins to collect) a victim of the short time of the jam.
Thank you for your feedback, that really means much to me. I always say if a game makes at least one person have fun, its worth making. So: mission accomplished.
There will be some updates on the click-mechanics anywhere in the near future. For a full game it would need 100+ levels. We will see how many of those I can make before I am out of ideas. ;)
Actually you can control the balls direction, e.g. if you click it on the top right side, it will change direction to the bottom left. (Technically: the direction vector is changed to the vector from the clicking-point on the balls surface to the balls center).
But I definitely see what you are talking about. I did not figure out a way with a paddle that did not block to much of the view. Maybe I will add an arrow to the ball to show the direction if you click a certain point. I think there will be an update in near future.
Thank your for your feedback!