I wanted more from this game. I understand that its still growing and getting better, but it's hard for me to wrap my head around creating a grind game AND setting a time limit. Either make it a short preview for a full game release or don't put a time limit in the already story limited gameplay. Not many people want to start over completely just to see every aspect of an incomplete game. AAA gets away with this because every path is fleshed out (enough), but this one is a lot of mundane routine with no real reward. You're basically stuck chasing 1 or 2 objectives before you're kicked out of the game basically right after you develop a routine that works for you.
I can accept grinding games that keep the player engaged. That's the point. We get why it's a thing. A good game competes for your attention but if it only wastes hours of your life then and doesn't give the player some sense of flexibility then it misses the mark. It's not quite open choice and not quite a novel game. It's somewhere in between and that's not rewarding.
This is more of a critique than a complaint. I hope to come back to this game when I have either more freedom to build my character stats (time), more story, or at least unlimited time behind a reasonable pay wall. I DO believe people would part with a few bucks to actually sit down and create the character they want as they wait for updates. Please don't abandon the game, but right now you're abusing the player's time.
Take some tips from games like Summer Time Saga, FutaDomWorld, What a Legend, or Tales of Androgyny.
They're all constantly under development, they have completion paths, people are willing to pay to play the newest updates and releases even art, but most of all they don't force you to stop playing the character you spend time creating.