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Wolfcl0ck

16
Posts
A member registered Jun 16, 2020

Recent community posts

So, I haven't been a part of the networking team on any of my prior games, but I have worked on 3 separate networked multiplayer games in the past (2 in Unity, 1 in Source,) and from what I understand, the most difficult part of making a singleplayer game like this into a properly realized multiplayer game would be, firstly, setting up unique game objects to recognize multiple players, and secondly, figuring out everything that would need to networked across players. Anything that acknowledges the player in singleplayer would need to be able to differentiate between players in multiplayer. Anything that can't be implicitly synced would need to be networked. There'd also need to be a functional networking backend server unless you'd just want to commit everything to the clients by making it peer-to-peer. Not to be discouraging, of course, but I wouldn't hold my breathe.

Removed:

>Arirals

Added:

>Arirals back

Awesome

I mean... I personally actually do know how difficult it is to code multiplayer, it would absolutely be doable within the scope of this project. What's more important is that coop/multiplayer would sort of ruin the whole point of the game's horror being isolation-based.

I like the added challenges of Hard++, but with how fast the days are on it, it leaves me no time to actually explore the base. I hope that, in the future, the option of additional difficulty sliders (world speed, stamina/food drain, and daily requirements) could be a thing.

Non-specific spoilers, and some actually specific spoilers, for the game's content, so read ahead at your own risk:








The majority of the game's horror is based around atmosphere - it's very much a slow burn kind of an experience that you can easily sink dozens of hours into - but there ARE some sudden things that can happen. There are a few world events that can occur without warning that, although I personally wouldn't call them particularly frightening, can happen suddenly. Then there are a LOT of events that can happen in and around the base which, although they aren't "jumpscares" in the sense that it's a sudden pop-up with a loud noise or anything, can also be rather sudden and jumpscare-adjacent? A few examples (these are specific spoilers so don't read these if you want to be surprised):

(SPECIFIC SPOILERS) There's a chance while walking around your base that the vent can give out and fall in front of you, making a loud clang. Sometimes this happens because an alien just broke in and is about to kick your ass. Sometimes while you're in your base, you'll hear something try the code lock. There are multiple events where the power suddenly goes out in your base, playing a sudden noise and shutting off all the lights. Whenever you sleep, there's a chance of having a nightmare that suddenly teleports you into a gameplay sequence. I think it was fake but I saw a video earlier this evening of a certain creature appearing at the camera that your view goes to while sleeping and trigger a creepy video. A certain signal you can find in the world actually DOES end with an auditory jumpscare if you process it to level 3. (SPOILERS END HERE)

In general, I would call the contents of this game more like Amnesia The Dark Descent's horror rather than jumpscares.

One more thing: signals can be loud and rough on the ears. Be ready for level 0 and level 2 signals to be loud.

Generally speaking, if the game lets you save, then you're probably not in a dangerous situation.

I don't like using a comment section as a psuedo-forum, but the subreddit is seemingly inactive and I prefer not to join Discords that I won't be active in, so here goes. Minor spoilers about some content of the game up ahead:








How many accessible Argemia plushies are there, or how many do you all think there are? I've found 5 of them so far around the world, but I wouldn't be shocked if there was a 6th hiding somewhere. I've gotten the red one (in a pit,) the blue one (in the river,) the green one (in the far corner of the map beyond the fence,) the light blue glowing one (in an unmarked spot on the map with the shovel) and the dark blue glowing one (on top of a cube in the sky via the drone.) Those are as many that I've found documentation about, but have any of you found any more? I ask because apparently there's a haunted argemia plush in one of the test maps from a version of the game that moves when you aren't looking, and I wouldn't be surprised if that is actually hiding somewhere in the world too.

If I can't tell a pretentious jerk who only showed up to act high and mighty that they're being a pretentious jerk without being "obnoxious," then sue me. Much like yourself, they had no reason to come here and start spouting nonsense when I was only looking for help.

Thank you for the response! Unfortunately, it does not answer the question, and in fact comes off as incredibly snobby considering that I was asking for help and your response was "figure it out yourself." Subsequently, I will be ignoring your responses from here onward. Goodbye!

This would be rather upsetting to this completely hypothetical person if they existed, I think. But thank you for answering.

One last completely hypothetical question that an expert gamer totally would never need because my game sense is so defined. Let's say hypothetically that someone playing this game happened to lose power and couldn't find a way to turn the lights inside the satellite dishes back on. How would this totally completely hypothetical player be able to fix this, assuming that they've also looked online and have not found any answers? Again, totally hypothetical, I would never be such an incompetent gamer unable to figure these things out myself.

pick up the ATV and put it on top of the fence, then get on it to hop over.

Let me remind all citizens of the dangers of magical thinking.


You're a champion. I'm sure that if this theoretical individual DID exist, they would be MUCH obliged.

Let us speak for a moment in hypothetical terms: If an individual, especially a handsome one, were to find themselves with a pair of goggles that allows them to to see in the dark - one might even call them Night Vision Goggles - how would this individual be able to remove said goggles from their head?

(1 edit)

So, speaking in COMPLETELY hypothetical terms, because this would totally never happen to someone with as much foresight as myself:

If one were to happen to not pay attention to their stock, and just happen to run out of cardboard boxes without noticing, and that same someone just happened to be exactly one credit short of purchasing another cardboard box, in what way could this totally hypothetical person unscrew themselves?

Edit: For those of you who might be in a similar situation as this TOTALLY HYPOTHETICAL PERSON, use save editor online and search for the "points" variable.