Lol I love that! Thanks for playing!
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I just bought this and I'm already in love with this tool, thank you so much! I really love drawing my own ships by hand but it's super helpful being able to generate a bunch of ships and use them as templates. Can't wait to use this for game jams, thanks again! :)
As someone who has an ex-girlfriend that is currently in an abusive/manipulative relationship this game really hit close to home. This is one of the deepest RPG maker games I have ever played and I'm impressed by how deep of an impact this game is capable of in such a short amount of time. From the very first few lines of dialogue I knew exactly what was going on, absolutely brilliant. Thank you for making this!
Thank you so much! Really enjoyed watching your play through, and I really appreciate you taking the time to play my game and make a video! Glad you enjoyed it! If the ending seemed a bit abrupt it was, you were supposed to talk to the Witch Queen first then go to the altar on the right side. Unfortunately due to constraints within the engine I couldn't figure out a way to prevent you from reaching the ending before speaking to the Witch Queen. When I saw you go to the right I was like "NOOOOOO!" Ha ha. Thanks again for the kind words, means a lot mate, cheers!
Hey there! Thank you so much for the feedback! Just checked and you're totally right, there were a bunch of missing wall tiles. Actually I was originally planning on using an ambient track, which I still might. Really appreciate the feedback, it helps a lot! Thanks again! <3
This is my second successful game jam that I ended up getting into really late and my biggest tips are:
-Get plenty of rest! You'll catch me powering through energy drinks while I'm working but sleep is super important, you'll be a lot more effective with a good nights rest than staying up for 12 hours straight working on a game, I made that mistake once and my game was riddled with bugs.
-Go in with a plan but be prepared to cut out features. This tip isn't only for game jams but game dev in general, don't get too attached to anything even the game itself, sometimes it's best to scrap an entire game and work on something simpler you can get done on time than to over work yourself.
-Don't worry about how other people might perceive your game, most game jams are non competitive so you shouldn't focus on impressing anyone, just focus on completing a game within the game jam's time frame, that's plenty impressive in itself.
-Don't feel like you need to spend every second of the day working on your game, take breaks. Especially if you run into a problem and can't figure out how to solve it, you'd be surprised how often the answer will come to you when you're doing something else like taking a walk, watching a movie, reading a book, etc.
-And most of all, HAVE FUN! Game jams can be stressful, but the majority of the time you should be enjoying yourself.
There are TONS of YouTube videos on the subject and plenty of articles as well. My all time favorite game dev YouTube channel is called Extra Credits, they pack tons of information into short entertaining videos that can really change the way you design and develop your games for the better.
Here's their Game Dev playlist, I've seen every single one of these videos and they're all incredibly informative:
Hope this helps and good luck on your future game jams.
It kinda reminds me of a Doom de-make which I might actually take up as another incredibly big project I will never finish lol. Hope you enjoy it! The game I originally had in mind is going to be a lot different, I just had to have some kind of short term goal since I was on a strict timeline.