Thanks it was not obvious as most content creator gives information that it is lifetime access in description of tier
woj_93
Recent community posts
I don't think that it needs to be so. I mean I saw multiple games using methodology of demo and full version. Demo was free version and paid version well was newest version.
Also you can sell files based on price so it would still count for everybody that paid needed amount. I'm surprised you did menage to split them in some way .
And no thanks I was hoping that by buying this I will get all future releases and it seems to not be truth.
Hi can you play this game in VR as https://znelartsvr.itch.io/ listed it as VR game? If so how to do it?
So I was fighting Sofia fight 3 part 2. I choose this part as option as I used old save where I beaten her already (of course loaded in city). She was tossing me as I forgot to stack with anything that counter's hypnosis and stacktrace was shown. I can't paste it fully here but I think that this line meters:
File "game/gamecode/dialogueSys/dialogueSystemChange.rpy", line 131, in <module> if len(monsterEncounter) == 0 or hidingCombatEncounter == 1 and not ForEvery: NameError: name 'ForEvery' is not defined
Not full stack trace looks like this:
I'm sorry, but an uncaught exception occurred. While running game code: File "game/gamecode/adventureCode/adventuring.rpy", line 490, in script call call displayScene from _call_displayScene_3 File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call $ renpy.call(*theJsonFunc) File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call call sortMenuD from _call_sortMenuD_4 File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call call displayScene from _call_displayScene_1 File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call $ renpy.call(*theJsonFunc) File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call call sortMenuD from _call_sortMenuD_20 File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call call displayScene from _call_displayScene_1 File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call $ renpy.call(*theJsonFunc) File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call call sortMenuD from _call_sortMenuD_20 File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call call displayScene from _call_displayScene_1 File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call $ renpy.call(*theJsonFunc) File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call call sortMenuD from _call_sortMenuD_4 File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call call displayScene from _call_displayScene_1 File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call $ renpy.call(*theJsonFunc) File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call call sortMenuD from _call_sortMenuD_20 File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call call displayScene from _call_displayScene_1 ... File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call $ renpy.call(*theJsonFunc) File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call call sortMenuD from _call_sortMenuD_10 File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call call displayScene from _call_displayScene_1 File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call $ renpy.call(*theJsonFunc) File "game/gamecode/dialogueSys/dialogueSystemSpeakClear.rpy", line 464, in script call call sortMenuD from _call_sortMenuD_11 File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call call displayScene from _call_displayScene_1 File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call $ renpy.call(*theJsonFunc) File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call call sortMenuD from _call_sortMenuD_20 File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call call displayScene from _call_displayScene_1 File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call $ renpy.call(*theJsonFunc) File "game/gamecode/dialogueSys/dialogueSystemChange.rpy", line 131, in script if len(monsterEncounter) == 0 or hidingCombatEncounter == 1 and not ForEvery: File "H:\Monster Girl Dreams 26.5\renpy\ast.py", line 1843, in execute if renpy.python.py_eval(condition): File "H:\Monster Girl Dreams 26.5\renpy\python.py", line 1209, in py_eval return py_eval_bytecode(code, globals, locals) File "H:\Monster Girl Dreams 26.5\renpy\python.py", line 1202, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/gamecode/dialogueSys/dialogueSystemChange.rpy", line 131, in <module> if len(monsterEncounter) == 0 or hidingCombatEncounter == 1 and not ForEvery: NameError: name 'ForEvery' is not defined Windows-10-10.0.22631 AMD64 Ren'Py 8.3.2.24090902 Monster Girl Dreams Alpha-v26.5 Tue Oct 8 21:29:55 2024
I can't respond to it. It says
"To be able to send messages to this Creator, your subscription should be active."
For example Alien Sex Date but access to any new version would be appreciated.
Edit: I don't understand where accumulated pledges content is on subscribestar. It seems that there are no accumulated pledges and only up to date subscription counts.
If you didn't count one I think it would mean that I should be getting more that 50% not less.
So question:
MEFF Full Regular for Win
MEFF Full Premium for Win
Which one will I get?
The same here:
Going Rogue Deluxe Edition
Going Rogue Standard Edition
which one?
Edit for anybody interested it will give you
Going Rogue Deluxe Edition and standard
MEFF Full Premium and Standard
and every other game in the bundle in newest version.
