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Woffelson

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A member registered Mar 26, 2017 · View creator page →

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Interesting approach combining topdown mechanics with visual novel elements! However, I think timer should also pause during chats so player could have more time to read and think. Or you could have an additional game mode without timer and with other way of losing. Currently the game ends quite fast and player doesn't have time to talk with everyone. That's why player would need to know beforehand what to do and plan carefully how to proceed. This might now require many failed playthroughs of trial and error. The game area is large and has many characters. There is much contents and secrets to learn. It has potential but needs time to get into. 很好!

My high score (and WR) is now 28 😎

😎

thanksies!

🫡

You start on flat earth and take a job to blow things up from there. gg

I got 199, take my word. Rat OP lol

The core idea has room for different tactics. UI would benefit from informing about the directions where units hit.

Nice game! You can really get the "rat in a maze" -feeling. I even managed to get outside the maze :D

Finally someone gets it!