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WoefulWombat

2
Posts
A member registered 23 days ago

Recent community posts

That seems to be the purpose of it, yeah. But it comes at the cost of readability and (for me) immersion, so I have to wonder if there isn't a better way to do it, even after putting it behind a toggle. Some way to earmark yet-unnamed NPCs you want to recognise until you know them enough. Something like giving their name a special colour, a note on their profile, or a short few words (i.e. "an x, y-dressed, z-haired college girl/boy you're interested in") next to their short description, or just an asterisk*.

Quite dislike the new distinguishing features.

One advantage of text-based games is that you don't have to be overly descriptive, the mind of a reader is a powerful tool that fills in most blanks by itself. Meaning, ultimately, by leaving certain details to the reader's imagination, they can come up with a far greater variety than you could ever hope to be able to put to paper. But by being excessively specific, you restrict that imagination and therefore restrict one's thought-up variety. There's a fine line, and I think most of this stuff steps over it, save for something like "freckles" maybe.

Also makes the short descriptions hilariously long, they're now taking up nearly an entire line in text.