Oh wow, thank you so much for providing a lengthy video! I haven't had time to watch it yet but i wanted to let you know I very much appreciate you taking the time and i will study the video!
Thanks again.
Wobling
Creator of
Recent community posts
I always struggled to make additional radars feel good/meaningful so I moved towards a central radar that just grows. I do have plans to add additional research for radar speed.
Crafting speed is a good point too, that's something I haven't gotten around to implementing yet.
Thanks for the feedback and thanks for playing.
buildings can't currently be removed but can be moved. During design I couldn't see a reason why deleting a building would be better than moving it as you can disable structures if they're costing to much of your energy/mass.
Happy to hear why removal should exist though, maybe there's something I didn't consider.
Thanks for playing.
Hi Killereks, thanks for taking the time to play and provide feedback, the UI is a changing piece of the project and feedback like yours allows us to move in a better direction.
A tutorial to help onboard is absolutely something that we will introduce to make the introduction period as smooth as possible
Hi HammySammy,
Sorry, you're having issues, I'm just looking at this now.
1. Place Power Generator (10, 6)
2. Remaining resources are (0, 12)
3. Wait for Energy and place a Mass Extractor (20, 12)
4. Upgrade the Power Generator to help support the Mass Extractors upkeep
If you're not able to do this let me know as this will be a new bug I haven't had reported before.
Thanks.






