Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

woahbust

11
Posts
1
Following
A member registered Jan 09, 2023

Recent community posts

if my math is right i think the maximum should theoretically be 423 by taking robbery last

[
5 (starting money) +
7 (beating with all 6 universes and bonus dollar) +
8 (beating with all 7 universes and bonus dollar) +
18 (9 i'm being robbed opportunities * .25 * 8 universes) +
9 (beating with all 8 universes and bonus dollar)
]
* 9 universes = 423

if you can even survive 2 baby fights and 20 rounds of shopkeeper without buying anything or dying in any universe, which, assuming perfect luck, is possible:

baby 1 can be survived at full health in all universes by getting only 1 damage spits and using shield every round + dealing damage

baby 2 will always deal 7 damage to a universe at the end of turn 2, so the best strategy is to maximize dealing damage with uppercut and tutorial sword to kill it before then, at the cost of taking 1 spit damage to every universe.

shopkeeper does 3 damage at the end every odd turn meaning if you shield every turn and use your excess energy to either deal damage or heal you can survive 20 turns with a little wiggle room and deal damage to win in every universe at once instead of tying.

let me know if you can think of a better strategy

(2 edits)

high tutorial score with the strategy of robbing shopkeeper immediately and savescumming to get good luck for the other fights

1st floor - $10 bill, garbage collector, nubby, and energy waster
after - dagger, duplicate deck, recycle, swift hooves
5th floor - robbery and collect money from then on

high score of 925.82 with 14 x 66.13 with early energy waster + recycle + damage dealers + late energy saver

was this game vibe coded? and how many bugs did you experience, because i didn't encounter any.

i meant cryptid* but they did end up implementing that its only in the coolmathgames version though

(1 edit)

there is no rng to determine which hallways are open in newly entered rooms

(spoiler) vf vg cbffvoyr gb trg obgu pngf ba gur gryrcbeg naq gur jbezubyr ng gur raq ng gur fnzr gvzr? vg frrzf fb pybfr ohg oneryl abg qbnoyr

this zip included in part 1 is a standalone old part 2 version

welp got 100% :D

do you think you could upload the most recent version standalone for pc? part 1 has a download for an old version of 2 which seems out of place :p

I've been playing on that old version and i wish i could transfer saves so i could use the cryptic tracker since i don't know where the rest are at 25