Thank you! I wanted a timer/score system, but didn't have the time :( I'll be sure to check your game out!
wjlee2105
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Looks incredible and the gameplay is really fun! The vibes are really good, love the slight glow on things. I wish the pixel perfect camera wasn't as harsh, messes up a lot of the sprites. I think more feedback on the rarer ores would be an incentive the stay on a planet longer and dig deeper. Flying the spaceship was also quite fun. I think you have a solid foundation for something really fun. The jetpack also kind of trivializes a lot of the early digging and escaping, maybe should be an upgrade or be weaker.
It's interesting how yours and mine share a really similar core mechanic but is so different :)
Incredible cover art! Love the BGM and art style, reminds me of the flash games. It's good fun hacking and slashing, but I felt that you were incentivized more to do hit once and dash once, making it quite repetitive on that part. Maybe the dash could have more i-frames? Also, having the directions to where to go and the description for each place in the same panel for the map made me lost for quite a bit, but maybe that's just me being stupid. I was lost on the first location clicking on everything but the map. Having menu choices being mouse driven and combat being keyboard only was kind of annoying. Great work!
Very well polished take on Tricky Towers. I love the main menu, the introduction and the score flavor text. Still, the gameplay doesn't do much special and is very easy for the most part. It either incentivizes you to take all the time to stack very slowly or just a narrow tower using powers. Great game!
For a platformer that's supposed to be fast paced, the platforms generate very slowly, slowing down gameplay. Most of the time was spent waiting for platforms to generate. The second floor is mostly inaccessible and the hitbox is weirdly unforgiving with the awkward movement. Great music and decent visual effects.
Surprisingly fun gameplay for its simple graphics. The third levels feels completely luck based though, and a lot of levels are just hold right to win. There are definitely interesting ideas there though! The fifth level I think, the one where you have to survive on a platform has the same core gameplay as my submission :)
