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Witchgrove Games

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A member registered Oct 08, 2020 · View creator page →

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Hi! And thank you for the support! I hope you will enjoy your time with the game! :)

No problem, thanks for pointing out the bugged lever in the Traveler's Hall!

And great to hear you enjoy the game!

I'm interested to see how the Game Resolution Plugin will turn out. I tried one resolution change -plugin once, but it didn't work properly with VisuStella's BattleCore's front-view battles. That plugin didn't scale the battle view, so most of the background and enemies were outside the screen on lower resolutions.

No problem! I hope you enjoy your time with the game!

Hi and thank you! There are still placeholders here and there, but I will replace as much as possible along the way, probably those sound effects also at some point. The next update will bring the more visual inventory and 'quick bar' shown in store page screenshots.

Glad to hear you have power back for the Christmas!

This uses MZ3D 8.2.2 and I think the dynamic lighting combined with the day/night cycle is the reason for bad performance. For me adding the dynamic lighting caused a huge performance drop and stuttering.

I've been trying to optimize it (recently today by spending 5 hours tweaking and testing it), but it's a tricky one. Without dynamic lighting I get huge improvement in frame rate.

I hope I will find a way to optimize better, but so far I haven't been very lucky. I have even considered replacing it with basic lighting. We'll just have to wait and see can I get it to work properly.

But I will continue working on it after holidays.

I would be interested to test your mouse plugin and see if it would improve the performance.

Merry Christmas!

Thank You for the support, I hope you enjoy the game and have a wonderful Christmas! :)

(1 edit)

This is a very demanding game for a RPG Maker game when it comes to the hardware. It's not just the MZ3D, but there are things like the day/night cycle which uses lots of resources hardware wise. I wouldn't recommend using laptop unless it's a gaming laptop with at least gtx 1060. If the fps is that low in the town already, it will be much worse once you leave the town.

I don't have any problems with the mouse on my end, but my specs are Ryzen 2600x, RTX 2070 and 16gb ram. Unfortunately, I don't think it's even possible to optimize this game to run on laptops that are not meant for gaming. This is a much more ambitious game than most RPG Maker games and I thought I had put the minimum system requirements to the description, but it seems that I had forgotten (I've now added them).

If you have more powerful laptops, I'd suggest trying them out as there simply is no way I can get this to run properly with those specs you provided - unless I redesign the whole game and split every area of the game in many parts, ditch the day/night cycle etc, which I'm not going to do. There probably will be some optimization along the development and I learn new tricks from time to time, but this has been developed with desktop setups in mind from the beginning as the MZ3D doesn't perform well on mobile platforms.

If you are willing to test it with those other laptops, I'd be interested to know their specs and how the game performs on them.

Thanks for the feedback, I appreciate it!

EDIT: I forgot to mention, that I'd be interested to test your mouse plugin and see if it makes any difference. I've also made some optimization to the day/night cycle in the past few days, but the results so far are not that promising.

Thanks for the feedback! I'd be interested to know your specs. This is quite demanding game and though it started with MV, I'm now using MZ. There's some optimization coming with the next update and I'll try to find more ways to improve the performance along the way. But there's one problem: I'm stuck with a certain version of the MZ3D (v8.3) because newer versions will cause bugs for this project that I haven't been able to fix. Same goes with nwjs (I can't update it beyond 0.5x), but that is probably because of some plugin incompatibility that I have to dig deeper into at some point.

But I'm glad to hear that you like it so far!

Unfortunately not, but numpad offers alternative key mapping where turning is in 4 and 6 keys.

Great to hear, thank you! I hope you enjoy the game!

Just the fixes that I've been waiting for, thanks!

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Hi Cutievirus! First I want to thank you for this wonderful plugin!

However, version 7 seems to have broken camera distance option. I'm using this plugin for making a first person grid-based dungeon crawler. With v0.6.8.2 I was able to move camera to 0.2 in the map notes, which made everything perfect. Now with v7 no matter what value I put there, camera distance is at least 0.5 which causes this weird shake effect every time I turn that I can't get rid of. Also that distance is little bit too much and causes bunch of other problems. Has the camera distance parameters changed?

Edit: I posted a short video clips at your discord's tech-support channel to showcase the problem.

I use premium version.

Edit: Problem solved.