i really liked the main menu screen, its really well put together visually. When i got into the game itself the controls felt really nice and smooth and i liked the small battle scene you had below in the water, the smoke effects really sold it that the player was watching over a battle. I wouldve liked to have had audio or seen the propeller moving, also the settings and quit buttons dont work on the menu
Brandon Kirby
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the office room was really nice, the detail was great, i especially like the surreal bright light coming from the windows that make it seem like a dream. im not sure if there was anything i could interact with but i couldnt find where to go next and fell out of the map. i wouldve liked some kind of audio, maybe a background atmospheric track or some footsteps. maybe some things on the wall in the hallway would have made everything feel much more alive.
really like the driving, controls seem responsive, the low poly aesthetic really works, my only thought is that it seems very empty outside of the track, nothing to keep me on the map. If the car had sounds that would be even better. i felt as though the ground texture didnt really match the flat solid colours of everything around it. Driving around the track is very satisfying, i found no bugs at all
very cool game concept, i really liked the small stories and ui pop ups that appeared when viewing the different objects. i also really enjoyed the rather surreal setting for it, looking up and seeing a huge swirling vortex while inside of someones mind is rather interesting. i must say however that i wasnt sure as to the differences between the two rooms, as the objects had new descriptions, i wasnt sure whether that they were from a different perspective being the adulthood/childhood as you mention of theyre something else entirely, the football in the first room doesnt show any text pop up, and some objects are floating. overall though, i really like this concept and am looking forward to seeing if it goes any further
great game, i love the level design, textures are good and the jumpscare is well executed. brilliant atmosphere and the low visibility really adds to the immersion of the scene. everything feels like it fits there and thats great. my only issue is that i wasnt sure of what to do really, i only encountered the ghost once and wasnt sure what to do. im really looking forward to how this game progresses!
I really like the art style and level design, the collectables were very visible, however i didn't know i had to collect them, so maybe a prompt would help. the camera clipping is rather distracting and can be solved by moving it backwards and changing its size.
the music was great, and initially rather calm, however halfway through 2 different songs started playing at once and it was quite confusing.
The detail in the environment was great, as well as the buildings and ruins scattered around, very well made