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Wisard Studios

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A member registered 45 days ago · View creator page →

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Thanks for the detailed feedback. The game needs lots of work to feel more convenient. As we have stacked it with features, it was really hard to make it clear for the players. Without the final day changes, it would be even more frustrating. I was worried players would struggle even more, but glad it is mostly positive. Planning to improve it further, considering all the comments, including setting the key "R" for laddeR. Thank you again for point it all out.

I have noticed my partner skyrocketing out somehow. I have tried it and could execute it successfully sometimes. I think it is W + SPACE keys getting pressed barbarically. Then the astrominer sort of flies out of the hellevator. It is a fun little feature right now, but I am not sure if we should keep in a more improved version or just reveal it fully and make it a clearer feature. 

Totally agree. Just things got out of our mind. We will surely apply those changes after the jam. Thanks for the feedback.

2 days is definitely too tight. I am hoping to see more of your works in the future games and hoping to see more polished works. Wish the best!

Thanks for the feedback. Glad to hear you liked it!

Everything is perfect. Just the sound feels a little repetitive. If the was longer it could be a headache, but it is shockingly good overall. I feel like I already can tell the winner.

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It is fun. In the future, I expect a full scale auto-battler from you. But of course there is some room to improve.

Pigs tend to leave the screen or disappear when they are dragged at times. Power scaling seems to need balance. It was easy until 23 after figuring it out but merging cause a big loss in overall power it seems, so I have lost in wave 26. At some point, they die too easily, even at level 4 against level 3–4 wolves. Even though I have filled the battlefield with them. I think their base stats are a bit too high and their merged power is not strong enough. But yeah it had to end at some point, or I would keep playing until I reach 100, probably. Also, it would be great to see more color changes after reaching purple. It is addictive to see them growing like that. Finally, need either a more chill music or just full action. Depending on the mood you wish to achieve.

Overall it was pretty good. I couldn't stop playing.

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Intro and the music is legendary! Text needs works, it is disappearing too fast and also later player has to wait and read. Character design and concept is great. Controls need lots of work. Pig can't jump over the fences when outside no matter how hard I try, but when inside jump basically fly when I keep pressing. Gravity and throwing speed is too slow and distance is too large. If controls were better then it could be great. I feel like I have little control over what is happening. Frog is a bit too common. It is just a bit too frustrating to keep trying again with the current state of the controls. I hope to see this grow into a full game. Action + Farming seems cool.

Edit: Also, the game doesn't go full screen somehow. Mouse control feel weak because of this, perhaps.

It seems like every part of it is generated by AI. I don't mind the use of AI normally, but it isn't allowed in the jam, and also it doesn't seem to be refined. You could draw a few relevant images yourself and write the idea in your own words at least. Your skills are more valuable than something that is generated by AI. It doesn't have to look good or feel good, but it will be more appreciated. I am hoping you will continue producing more content but on your own. Whatever you create is valuable. You can get inspired by the other games those are done with limited skills but unbound passion. 

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Peak sound design. Enemy hit boxes need improvement, though. Also, I am not sure if I have completed the game, no button did anything when I saw the rock dude. Good job!

Edit: Also deciphered the code. Truly the secrets of the universe.

Thank you! Glad to hear you like it.

Thank you! Glad you enjoyed it.

Thank you! What do you mean by clunky? Is it the progression, controls, or something else?