I have seen they were a bit off. Like their center sound played when they are more to the left, therefore I was confused which building caused which sound. But overall the idea is wonderful. I fear what you could make if you had time. :D
Wisard Studios
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It is simple and clear, but I think it is staying at slow speed forever, and it would be good to make it a bit more challenging later. Some coins slip away from the screen due to the camera moving the opposite way while the pig is moving that way. Maybe could limit the camera movement and coin spawn area to prevent some coins being unreachable. Other than those, there is no issue. But I think, an amateur sketch could have more personality than neat shapes like this. I am not sure how would it be in your case, but perhaps you should try. I often get more invested when graphics look messy but personal. Although it is a personal preference, you should surely do as you feel like. Overall, pretty good, especially hearing that you drew it all and made the music yourself.
Thanks a lot! Appreciate the kind words. We tend to forget what we have achieved at times, it is mostly my partner's passionate work that has achieved it. I was there mostly to limit it so it won't feel incomplete due to countless features. So this somehow balanced things to some level. Surely it is far from perfect, but it is something to be proud of. Looking back and seeing all the milestones can feel mind-blowing. Everyone should sometimes pause and look back to see their milestones and feel proud.
I guessed there would be some reason for it. Because I can see you are a good designer and acted reasonably overall, I knew I was missing something. That kind of secret is great for larger games since people try and spend more time, but surely that is not a bad thing to have here too. It is still a good addition, just unlikely for me to try so hard for a small game, but I guess some people would. I think it is not an easter egg since it serves a purpose other than being a visual secret, perhaps you have already added one anyway or could add one later. You should keep going, with a team you would do some amazing productions I can see. I envy your skill at such age.
Hats off to the design. It is honestly really great overall. The idea, execution, completeness and the level design. Just one thing that bothered me is failing the jumps near the edges. I have to pause and then press UP and LEFT/RIGHT at the same time to prevent falling. And some pigs, no matter how many times I tried to jump to, I just couldn't. Maybe I am missing something. After I understood the upgrades I have bought all upgrades except the teleport and with 50 I got and sold my first pig. This got me 12K at the end and had full lives. But I couldn't reach some pigs, so I kept jumping down to end the game before it cost me more.
The design of the upgrade system is also wonderful. It makes the game a bit easy and simple, but better than frustrating for sure. I wasn't expecting to see upgrades at all. It is amazing use of time. You got really great skill for the game design.
Visuals and the sound design could be improved but for this limited time it is hard to ask more from a solo dev. Insanely good work. And finally, a more forgiving jump and a lower gravity jumps would feel more satisfying, I think.
The idea is very interesting. Controls should be by mouse I think, this would save time and would be easier, walking around with that speed is difficult. The tutorial had some dark images, and it didn't really explain much. It was more like "try and see" for me. Then eventually I was finally about to create a potion, but just one thing was heal instead of confusion, so I have added poison to get confusion as it seemed so in the book, but it has become something else. I am not sure if it is normal, perhaps I have done it wrong. Starting simple and ramping up would be better, like single ingredient.
If the control system was different and the tutorial were clearer, then it could be really fun, I guess.
Thanks for the detailed feedback. The game needs lots of work to feel more convenient. As we have stacked it with features, it was really hard to make it clear for the players. Without the final day changes, it would be even more frustrating. I was worried players would struggle even more, but glad it is mostly positive. Planning to improve it further, considering all the comments, including setting the key "R" for laddeR. Thank you again for point it all out.
I have noticed my partner skyrocketing out somehow. I have tried it and could execute it successfully sometimes. I think it is W + SPACE keys getting pressed barbarically. Then the astrominer sort of flies out of the hellevator. It is a fun little feature right now, but I am not sure if we should keep in a more improved version or just reveal it fully and make it a clearer feature.
It is fun. In the future, I expect a full scale auto-battler from you. But of course there is some room to improve.
Pigs tend to leave the screen or disappear when they are dragged at times. Power scaling seems to need balance. It was easy until 23 after figuring it out but merging cause a big loss in overall power it seems, so I have lost in wave 26. At some point, they die too easily, even at level 4 against level 3–4 wolves. Even though I have filled the battlefield with them. I think their base stats are a bit too high and their merged power is not strong enough. But yeah it had to end at some point, or I would keep playing until I reach 100, probably. Also, it would be great to see more color changes after reaching purple. It is addictive to see them growing like that. Finally, need either a more chill music or just full action. Depending on the mood you wish to achieve.
Overall it was pretty good. I couldn't stop playing.
Intro and the music is legendary! Text needs works, it is disappearing too fast and also later player has to wait and read. Character design and concept is great. Controls need lots of work. Pig can't jump over the fences when outside no matter how hard I try, but when inside jump basically fly when I keep pressing. Gravity and throwing speed is too slow and distance is too large. If controls were better then it could be great. I feel like I have little control over what is happening. Frog is a bit too common. It is just a bit too frustrating to keep trying again with the current state of the controls. I hope to see this grow into a full game. Action + Farming seems cool.
Edit: Also, the game doesn't go full screen somehow. Mouse control feel weak because of this, perhaps.
It seems like every part of it is generated by AI. I don't mind the use of AI normally, but it isn't allowed in the jam, and also it doesn't seem to be refined. You could draw a few relevant images yourself and write the idea in your own words at least. Your skills are more valuable than something that is generated by AI. It doesn't have to look good or feel good, but it will be more appreciated. I am hoping you will continue producing more content but on your own. Whatever you create is valuable. You can get inspired by the other games those are done with limited skills but unbound passion.

