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WinterCedar

8
Posts
3
Following
A member registered Oct 17, 2018

Recent community posts

LET"S GO I"M READY

Hello! I got Hablet a while ago and have been really enjoying it as something I do before bed. However, I just wanted to bring a bug to your attention. If you close the game after you select a card but before you punch it, the game will continually crash on startup. Just wanted to let you know!

You're Gonna Carry That Weight 

D1 is an epochal moment in indie gaming history, and I'm going to do my best to make sure everyone knows about it. 

I love throwup club. This is turning me into a visual novel fan. I'm extremely glad I stumbled across this

I'm in love with this.

(1 edit)

Hey! Really like what you have going so far here. However I want to leave a little feedback for you. Just jotted down a few notes while I was playing. 

-I'm not sure if there's a better solution for blocking off river at the start, but it just feels weird to have an invisible wall. Maybe some impassible brush?

-Think about removing unnecessary voice lines. It really takes away from the feeling that we're alone in a strange place. It really just takes you out of it to have some guy commenting on everything. Especially when it sounds like they're talking directly to you, with lines like "Are those balconies?" 

-I would really consider getting rid of the head movement while walking. I'm not super susceptible to motion sickness and it gave me a headache. 

-Consider making the film grain something you can turn off in settings.

-I know it's a super early build, but the jumping feels really off. 

-I would do my best to eliminate the loading screens if I were you. I'm not sure how able you are with the tools and time you have, but even just the long hallway loading trick would be better to have. 

-Find your focus. Is this a horror game? An exploration game? A puzzle game? It's great to have elements of all those, but I would really focus in on what I would want the core of the game to be here. 


Again, really excited to see where you'll go with this. I really loved that randomly generated "backrooms" area at the end and would love to know how you did that!