I've only played one game (survived 3 min, spent like 2 of them on 1 life lol) and I'm already hooked. Having to juggle between all the different minigames while trying to drive the damn car and react to the QTE was super engaging. If you ever decide to update it after the jam, doing something similar to Windowkill (also made in Godot!) where each minigame is its own actual window could be cool. Great job!
winrarisyou
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Thanks! I agree that it's a little lacking in the juice department, and I would've at least added sound effects if I had more time. I'd have to think about how to implement "bosses" in a game like this (maybe like the special rounds in Word Play)? I dunno yet. Thanks again for your positive feedback, I'll be sure to check out your game.
It's a cool interpretation of the theme, but unlike the real life version of the game, there's no strategy. In fact the best strategy is to do either nothing or everything, at which point it becomes a matter of sitting there for a minute and a half waiting for the number to go down, or timing your clicks so the bots literally cannot say the number before you (from my brief testing, it doesn't seem that they can say the number frame one, but you can). It's a cool concept but without strategy it feels quite lacking.
It was a nice and cozy game, but I dunno if it's because I have too much experience playing Papa's Pizzeria and the like, but it was way too easy. Fun, but easy. The difficulty in the Papa's blank-eria games comes from the variance in the customer's orders. Here I could just keep on making lattes, & even if 1 customer walked out, I now had a backlog of like 5 to just dump on the next couple, rinse and repeat. Adding some variation to the customer orders would really help this game out, if you wish to update it after the jam.
Nice little game you've made here. The premise, music, and art is very nice & cozy. It's a little jank, but it doesn't take away from the experience. I find it interesting that the little sister tells on you if she wins, at least in my head it'd make more sense if she tattled on you if she lost since kids hate losing (speaking from experience as a youngest sibling, I 10 billion% woulda tattled if I lost at that age lol). Still though, nice game.
IMPORTANT NOTICE.
I discovered a pretty nasty bug that I accidentally created last minute that can cause the entire game to slowly breakdown. The woes of ones hubris and the desire to add "just one more feature". I can't update it anymore nor can I tell you where the fixed version is, and my week is ruined, but I still hope you somewhat enjoy the game even if it's a little buggy in its current state.
Please read the game description for the known issues and how to combat them.
Welp, I also may have figured out why you thought it was very confusing. Copied from the game description:
IMPORTANT NOTICE.
I discovered a pretty nasty bug that I accidentally created last minute that can cause the entire game to slowly breakdown. The woes of ones hubris and the desire to add "just one more feature". I can't update it anymore nor can I tell you where the fixed version is, and my week is ruined, but I still hope you somewhat enjoy the game even if it's a little buggy in its current state.
Liked the game. It was a solid experience for the ~15 minutes it took to beat. The art and music are solid, and the mechanics are remind me of Bomberman while still being original. It wasn't too difficult, but the mechanics are diverse enough to allow for some probably devious puzzles. Overall I'd say y'all did a damn good job. Also I see a lot of people saying that it's good for a Scratch game (it is, don't get me wrong), but I feel like the more important thing is that it's just a pretty good jam game, full stop.
