Hi Sagun, REALLY COOL!!!!!! I like that it has different endings and that they are hard to reach. You showed your coding expertise here, very nice. I don't have any comments regarding adding to this, it's a good loop with different playstyles and felt immersive. GOOD JOB BUDDy!
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Hi Maitreyi, this game is SO COOL! I love the drawings you did and the bloody theme, especially when you die or something bad happens. It is really pleasant to see this flushed out. The puzzle itself is simple but leaves you with questions about the story you are in and why things are the way they are. You implemented really impressive coding and design work into this project and I can tell you went above and beyond. I think the ending of just giving up is nice and unexpected, especially after I already touched everything in the room. Amazing job!
Hi Xiaoyan, I think the horror aspect of this game is super intriguing and entertaining, especially the whole rule set thing that you see in those Reddit videos. The choices themselves didn't feel like they held too much value as there were only 2 options per day and the rules already spelled out what to do, but I did enjoy when it defied my expectations and something would happen even when I followed the rules. Overall it is simple and to the point which is nice, but it did feel like it was missing something. I liked the idea that the people around you could be fake or try to kill you, using my imagination was a fun part of this. I think for next time, try using some of the different aspects of twine rather than just a simple pathway, but overall it was really good!
Hi Adam, I really like this concept of having to remember who you are and what you are meant to do. Trying to figure out which number to call felt slightly annoying and I was also unsure how to properly input the codes as copy and pasting did not work and it ended up breaking. This challenge of actually having to remember is quite cool though! I think you implemented the main mechanic quite well and the overall mood felt quite dark and sad. The time limit also contributed to the decisions along with what I as a player could remember, overall really cool and good very awesome yeah!!!!
Hi Jun, I think the time management aspect in the game is pretty good! It took me a couple tries to get the good ending by making sure I did everything in the right order, which felt very satisfying. The choices were good and the energy decreasing every time I picked an activity raised some moments where I had to think about when to sleep and when not to. I think maybe not adding the hint and instead making a new player choice would have been better since it could have made it a bit easier anyway to find out how to win if you gave more opportunity to gain points. Overall the game felt real and I enjoy that it is centered around being a Pratt student, as it feels relatable.
Hi Wentao, I thought the concept of this game seemed very intriguing. I will say that the ambiguity is rather hard to understand at first, but as I kept restarting, I understood the value of trusting each choice, which I think is cool. I am just wondering if there was something I was missing to not find the full ending? I played through at least 5 times and felt like I wasn't getting much farther than before. I did enjoy the information presented though, and how the concept of trying to understand what happened to your dead friend brings into larger questions that makes me curious about the ending and question the information that already presented. It really does feel like every choice you make matters, which I enjoy, I just wish there were some feedback loops so I can understand why my choice was impactful. I think reading it all out at the end somewhat makes sense and the humor is nice. Overall, I enjoy your storytelling and you did a great job!
