There was an attack animation, I just never added it for reasons even i dont know 🙃. I'll be sure to add it after the jam is over.
WingedLizard38
Creator of
Recent community posts
Game was fun but at some point it becomes impossible to lose. If the amount of points required to get an upgrade increased exponentially i think it would be more balanced. At this point the ref is blind and I cant even find a way to end the game. The sound effects and visuals were really nice tho. W game.

I enjoyed the game a lot, and it went a lot better when I put the game in fullscreen so I stopped highlighting things all over my screen. The music was a bit repetitive but it fit the game and the art was nice too. The tutorial prompts were nice and I did understand it eventually, but if there were some instructions in text it would've been easier. Still, the game was really well made and followed the themes of soccer and high score perfectly.
Skill issues aside it was an interesting game and the gameplay was a fun way of representing soccer. I still wish there was some kind of difficulty selection since the AI was clearly better than me :(. Artstyle was very clean and polished for the amount of time we got. The only major issue I have is that it doesn't work very well as a "high score game".
The gravity fields were a bit finnicky but when they did work the game felt really nice to play. I think using the pen to dash actually felt really good and dragging instead of just clicking in a direction is a lot better than what it would've been otherwise.
The only issue I personally had was that looking up and down was difficult to use, and it would stay on when I jumped, which made it hard to see in the other direction. For example, if I was trying to go up and fell, I couldn't see the gravitational field underneath me to catch myself.
The gravity fields were a bit finnicky but when they did work the game felt really nice to play. I think using the pen to dash actually felt really good and dragging instead of just clicking in a direction is a lot better than what it would've been otherwise.
The only issue I personally had was that looking up and down was difficult to use, and it would stay on when I jumped, which made it hard to see in the other direction. For example, if I was trying to go up and fell, I couldn't see the gravitational field underneath me to catch myself.
I had the same problem since I thought Newton's first name was "Issac" while I was making this 😂. Luckily I looked it up just in case and realized it was "Isaac."
For the tetris piece, I agree that it is strange to have only wall that has a down button. I had a separate floor for all the other walls too but then I realized I didn't really need them. But for the window wall I never drew the floor in the first view where you can see the window, so I had to put it there. I'll update this later and change that, thanks for telling me!
Still, I'm glad you had fun playing the game!
Fun game. UI and graphics were cool. I was falling off the car a lot when I climbed the ladder, so facing a different direction would've helped. No tutorial but the game was very intuitive. Also this happened: 
Got stuck in the air when I jumped off one of the enemies as they died. Wasn't falling back down so I had to stop there.

