that sounds really cool would be super excited to play it if you make it.
Windblown Vagrant
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Hi Icarnales,
While it is not specifically designed for solo play a lot of the mechanic like the entity patrol routines and alert levels would be useable in a solo game. You might have to do some extra work to get it to work in solo game but it should be easier than most modules. Could I ask are you intending to play it in a journaling style or more emulation style?
This is definitely down the road but I have at the back of my mind an idea for solo play expansion in which you play the operator trying to get their team of disobedient breachers to complete the mission before the clock runs out in the style of the game duskers.
I think the major inspirations when we wrote it were Space Alert and dungeon crawlers like Star Wars Imperial assault. Space alert especially is really effective at creating raising levels of chaos over time which forces players into interesting sub-optimal situations.
I tried to apply this in the module through the combination of the doom dice chain and the AI/Entity threat level which means that monsters start off randomly moving about the derelict but become more aware of the PCs as the session continues.
The company quota is quite boardgamey but like gold in old school DnD in that it encourages players to push their luck into interesting sub-optimal situations where they need to be creative to get those last few units of scrap before the ship collapses or something nasty breaks through the door.
Sorry for the essay I hope that explains some of the boardgame/osr inspiration.





