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wilsoncho

29
Posts
A member registered Mar 03, 2020 · View creator page →

Creator of

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I enjoyed the strategic view of maintaining your stress and managing your time, something that I often do not think about.

Enjoyed the impact of the sword when hitting the garbage as well as it's overpowered upgrades.

Love the overall atmosphere that the game created through the use of the backgrounds, the characters and different visual effects. 

Really like the overall concept of using your own shadow as a game mechanic. Also the ambiance created by the character himself alongside the dark background and the music added a lot to my experience.

Enjoyed the overall platforming and combat of the game but having space change the level was a bit confusing.

Enjoyed the use of the changing background as it made the game less static. Also, pressing space seems to move you to the next level. 

Game was a bit confusing but I enjoyed the trial and error the player has to go through in order to see the story/events unravel. 

Moving with the WASD keys was a little bit confusing at times but the game plays smoothly and has a nice atmosphere with the music.

I liked the method in which the true meaning of the game was hidden as well as the nice ambient music. 

Like the overall message and the dark atmosphere created through the visuals and ambient sounds. 

I enjoyed the random events that could happen as you play through the game as a different situation could occur in every run. 

Love the music and the overall aesthetic of the game. 

Very polished in the animations, music and overall aesthetics of the game with solid gameplay that can be further fleshed out in the future.

Love the visuals but I think adding some variety to the fight would increase replayability.

Adding a download link instead might work.

Love the Timbs© and the funny gameplay.

Game works nicely but was a bit confused as to if I had to knock it into the section on the right. 

The ball and cannon is off the screen and can be found by holding A but after finding it and putting it in the cannon, the blast is satisfying. 

I like the animations and the background that makes it appear like the egg is really falling. 

I like the cute visuals of the king and the idle animation. Also, the fling mechanic works very well and showing the trajectory of the king is cool.

Nice music and driving mechanics but it seems pretty easy to get stuck on the rock. 

Games work great with a very cute theme and nice gameplay.

The game is really pretty aesthetically but some of the falling blocks are too quick for the player to keep up in the first level. 

Solid shooting but I think adding more types of enemies with different attacks would change up the gameplay.

Game is nice and simple but perhaps add some randomness to increase replayability.

I liked the sounds and game play but occasionally I collided with a pigeon that I didn't feel like I touched.