I might be doing something wrong, but it looks like the roll isn't working correctly? I took a short video to demonstrate: https://vimeo.com/1110316662?
willywideweb
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The button combo makes it a lot easier to execute the roll, but now it looks like the jump can be triggered during the roll. So, if you hold down and spam "A" you can effectively skip over large chunks of the levels.
edit: are you supposed to be able to roll over the spike pit in the third part of the demo if you choose the swordsman? I can't jump over it, and I can't get the jump+roll to trigger to get over it either.
Graphics and sound are great, but there are couple of things that make this more difficult than it needs to be. The main character sprite is too far forward on the screen, so, when enemies spawn there's not enough time to react. To alleviate hand strain making the roll a button combo (down+A) would be a lot easier on my hands. Also, the double press made me accidentally roll into enemies when I was trying to position myself to hit enemies with the sword.
I really like this game. Thank you for removing that locker, I died a few times trying to enter it when it was there before. I just put it on a flash cart and tried it with a GBC, GBA, and a Chromatic. It ran great on all three!
I found a weird bug. I had this happen in a couple of places, but I found a way to consistently replicate it. After passing the command room and going down the ladder, continue down the next ladder, wait in front of the ladder for the xenomorph, at the last moment go back up the ladder, when you go back down the ladder you won't hear or see the xenomorph but you will die regardless. I had this happen in the previous version too. This is using the 1.2 version.