Spoiler about Milos...
I think that once he as at 100% friendship, he will eventually die after a few days. He leaves behind an item, and then you get the achievement. I think?
I don't remember how Milos works. Is he the biker guy?
To meet Last Man, you have to find the Last Man graffiti around town. First it appears by the dock. Touch it and you'll see a message. A few days later (it's random, maybe 5?) It will appear somewhere else. Touch it again. This happens 3 times. One of the locations is near the curry shop if I recall correctly.
After finding 3 graffiti, Last Man will appear near the the Northside of the city. Then you have to give him money to start raising his friendship.
Our Winding Road got featured in the newest issue of ChoiceBeat: The Visual Novel and Interactive Fiction Zine.
https://choicebeat.wordpress.com/2025/10/28/choicebeat-15/
There was an article about Chronicles of Tal'Dun way back in issue 6, so it was great to see another of your games.
My Lovely Daughter appears in the newest issue of ChoiceBeat: The Visual Novel and Interactive Fiction Zine! What a game!
https://choicebeat.wordpress.com/2025/10/28/choicebeat-15/ (see ChoiceBeat's Most Wanted on page 32)
There is a blurb about Womb of Worms in the newest issue of ChoiceBeat: The Visual Novel and Interactive Fiction Zine. Looking forward to the full game!
https://choicebeat.wordpress.com/2025/10/28/choicebeat-15/ (see ChoiceBeat's Most Wanted on page 32)
Hi! Glass Half Full got featured in issue 15 of ChoiceBeat: The Visual Novel and Interactive Fiction Zine! (It's on the cover, in fact.)
https://choicebeat.wordpress.com/2025/10/28/choicebeat-15/
So glad you asked... YES I DO. It's called Fun Zone Omega. Here is a Steam link, but I'll put it on itch.io too when it releases in December or January. https://store.steampowered.com/app/3909230/Fun_Zone_Omega/
I kept up the Android versions of Ramble Planet, Void Pyramid, and Alien Squatter, but I can't for Xoo: Xeno Xafari.
I have updated Xoo several times since the last Android version came out. So the old Android APK I have is out of date. Additionally, to export another APK of it, I would need to update my version of the game engine (OHRRPGCE) through a dozens or so iterations, which would involve a heckuva a lot of testing to make sure I'm not adding some new bugs into the game.
In short... I COULD, but it's really a whole process, and I'm not sure it's worth if for me right now. Sorry!
I love that you want to play it. Thank you so much! That means EVERYTHING to me. But I'm onto new projects now, so I don't have time to keep tinkering with this one. I gotta get my next opus out the door! =)
Bewitching Sinners got reviewed in the newest issue of ChoiceBeat: The Visual Novel and Interactive Fiction Zine
Check it out if you're so inclined: https://choicebeat.wordpress.com/2025/06/14/choicebeat-14/
Hi, devs! A Heart of Butterblue got a review in the newest issue of ChoiceBeat: The Visual Novel and Interactive Fiction Zine. Check it out if you feel inclined: https://willyelektrix.itch.io/choicebeat-issue-12
I don't really remember how all this works (I made this game 10 years ago), but after looking at my scripts, the ending is based on hours of play only. Minutes don't count, so 1 hour 59 minutes is 1 hour.
The breakdown is something like this:
There are also endings based on number of times you died
Endings based on enemies killed
Endings for money spent