You are the coolest, most thoughtful otter I know. Don't go changing.
Willy Elektrix
Creator of
Recent community posts
Our Winding Road got featured in the newest issue of ChoiceBeat: The Visual Novel and Interactive Fiction Zine.
https://choicebeat.wordpress.com/2025/10/28/choicebeat-15/
There was an article about Chronicles of Tal'Dun way back in issue 6, so it was great to see another of your games.
My Lovely Daughter appears in the newest issue of ChoiceBeat: The Visual Novel and Interactive Fiction Zine! What a game!
https://choicebeat.wordpress.com/2025/10/28/choicebeat-15/ (see ChoiceBeat's Most Wanted on page 32)
There is a blurb about Womb of Worms in the newest issue of ChoiceBeat: The Visual Novel and Interactive Fiction Zine. Looking forward to the full game!
https://choicebeat.wordpress.com/2025/10/28/choicebeat-15/ (see ChoiceBeat's Most Wanted on page 32)
Hi! Glass Half Full got featured in issue 15 of ChoiceBeat: The Visual Novel and Interactive Fiction Zine! (It's on the cover, in fact.)
https://choicebeat.wordpress.com/2025/10/28/choicebeat-15/
So glad you asked... YES I DO. It's called Fun Zone Omega. Here is a Steam link, but I'll put it on itch.io too when it releases in December or January. https://store.steampowered.com/app/3909230/Fun_Zone_Omega/
I kept up the Android versions of Ramble Planet, Void Pyramid, and Alien Squatter, but I can't for Xoo: Xeno Xafari.
I have updated Xoo several times since the last Android version came out. So the old Android APK I have is out of date. Additionally, to export another APK of it, I would need to update my version of the game engine (OHRRPGCE) through a dozens or so iterations, which would involve a heckuva a lot of testing to make sure I'm not adding some new bugs into the game.
In short... I COULD, but it's really a whole process, and I'm not sure it's worth if for me right now. Sorry!
I love that you want to play it. Thank you so much! That means EVERYTHING to me. But I'm onto new projects now, so I don't have time to keep tinkering with this one. I gotta get my next opus out the door! =)
Bewitching Sinners got reviewed in the newest issue of ChoiceBeat: The Visual Novel and Interactive Fiction Zine
Check it out if you're so inclined: https://choicebeat.wordpress.com/2025/06/14/choicebeat-14/
Hi, devs! A Heart of Butterblue got a review in the newest issue of ChoiceBeat: The Visual Novel and Interactive Fiction Zine. Check it out if you feel inclined: https://willyelektrix.itch.io/choicebeat-issue-12
I don't really remember how all this works (I made this game 10 years ago), but after looking at my scripts, the ending is based on hours of play only. Minutes don't count, so 1 hour 59 minutes is 1 hour.
The breakdown is something like this:
- Hours of play <= 1
- Hours of play = 2
- Hours of play = 3
- Hours of play = 4
- Hours of play >= 5
There are also endings based on number of times you died
- Deathcount = 0
- Deathcount 1-2
- Deathcount 3-5
- Deathcount 6-9
- Deathcount 10+
Endings based on enemies killed
- Killcount == 8 (I don't remember how a person achieves this. Maybe only killing bosses?)
- Killount 9-100
- Killcount 100-250
- Killcount 250-400
- Killcount 400+
Endings for money spent
- Moneyspent < 12000
- Moneyspent 12000-13000
- Moneyspent 13000-14000
- Moneyspent 14000-15000
- Moneyspent 15000+























