I had an issue where the game surface was not drawing properly when starting in fullscreen, also when switching between fullscreen and windowed where the screen was kinda streetched.
I was able to work it around by udpating the output_window and output_height to rely on view_get_wport(0) and view_get_hport(0), also udpating it on resize surfaces (for switching between fullscreen and windowed)
Aditionally my screen was all black so in the crt_apply function I replaced the with (all) to draw_surface(application_surface, 0, 0, game_width, game_height)
Btw the plugin is fantastically good and very customizable! Really good job!
williamslima
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A member registered Jan 08, 2024
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If it helps, here is documentation for parameter_string if it was done using game maker itself.
https://manual.gamemaker.io/beta/en/GameMaker_Language/GML_Reference/OS_And_Compiler/parameter_string.htm
First, this is an amazing tool so thank you for providing us that!
Now I would like to ask if is there a way to use it in a cli interface as we would like to use it in a pipeline for continuous integration.
Ideally to maintain the integrity of the yyp and for that something like below would be really helpfull:
yyp-maker.exe /path/to/project