Oops, looks like I never actually sent the reply I typed up to this. So sorry!
Good feedback! Yeah, a setting to swap the grapple/swing behavior is something we'll definitely want. And we'll see if there's some way to make the grapple not feel too short, your idea sounds fun
Also, the issue you were reaching on Steam is that the last closed playtest we ran had closed at that point. We'll announce the next playtest soon through our Discord, and when we do, we'll give info on how new playtesters can get their Steam Playtest key and try out our latest version
Thanks for your time and suggestions!
William Zollman
Creator of
Recent community posts
Thanks for the kind words and for sticking around! Moving forward, the demo on this page will not be updated, so if you want to try out our new content, feel free to join our Discord server.
We'll be hosting our first closed playtest with a ton of new content this month, and we'd love to see you there!
Great ideas, we'll definitely mess with these things! The next update we've been working on adds that incentive to kill enemies, along with other systems currently missing from our full our game loop. So hopefully that part is addressed by the next time you get a chance to see the game.
Thanks for your feedback!!
Man, this is high praise! We'll rebalance the weapons and take a look at optimizing the 3rd level for sure
Our Steam page is up at https://store.steampowered.com/app/2468230/Cyber_Rail/
Great to hear!! :D
You can wishlist the game on Steam to get notified when we release! https://store.steampowered.com/app/2468230/Cyber_Rail/