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Williac

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A member registered Jan 26, 2021 · View creator page →

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This is an amazing game.  My kids and I have really been enjoying it.  I have been looking for a fun co op game like this to play for a long time.  I like the puzzle solving aspect and the graphics make it fun to watch others play.  Thank you for releasing this for free.   

I keep coming back to this.  its simple but I really like how its done.  I figured it was time I actually tried to use it instead of just look at how you did it.


its a simple Christmas gift matching game.  You click on adjacent gifts of the same color to select them.  Once you have at least three gifts selected click on a selected gift to match them and get points for them.  If you get stuck click  on the holiday grenade and place it on the gifts and click again to detonate.  Its pretty basic but might be good for 2 min of fun, maybe

ChristmasGift game

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looking forward to seeing a future release of evo game engine

Bitmelo community · Created a new topic Font sizes?

I am having a great time using Bitlmelo.  Thanks for making this and making it freely available for the time being.  I have published a couple games to the site and have some questions.  I have read the font api reference and am still having trouble understanding how to add a different font to use in my game.  Im sure its simple and I have just missed it.  Any help would be appreciated. 

Thank you for the quick response.  I'll try rolling back to an older Linux version and will check out JKLM.LAND.

(1 edit)

This seems like an amazing piece of software.  I am enjoying modeling with it a lot.  I had trouble getting a response from the remote host.  I had to borrow access to a wifi network that didn't have a content filter or require me to go thru a proxy.  I got it to install and load up on Ubuntu 20.10.  It starts and complains about no connection but lets me start up anyway.  it kept saying I was disconnected from the local server I was running because it timed out.  I got that to stop when I put my laptop  in airplane mode.  I can add models and a map to the scene and export a game.  When I try to add physics to my scene for the map and player model things go bad.  It gives errors when I try to play my scene.  I can export the game but when I try to run the exported game it gives me the same errors.  I ran the windows.exe of the exported game in wine and it gives no errors but the physics don't seem to work.  here are the errors I am getting.

1/26/2021 9:14:25 PM - Game started.
[ERROR] FATAL UNHANDLED EXCEPTION: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.DllNotFoundException: libbulletc
  at (wrapper managed-to-native) BulletSharp.CompoundShape:btCompoundShape_new2 ()
  at BulletSharp.CompoundShape..ctor () [0x00000] in <filename unknown>:0 
  at CraftStudioRuntime.InGame.Components.Physics.BuildMapShape (CraftStudioCommon.ProjectData.Map _map, CraftStudioCommon.ProjectData.TileSet _tileSet, System.Collections.Generic.Dictionary`2& _chunkShapes) [0x00000] in <filename unknown>:0 
  at CraftStudioRuntime.InGame.Components.Physics.SetupAsMap (CraftStudioCommon.ProjectData.Map _map, CraftStudioCommon.ProjectData.TileSet _tileSet) [0x00000] in <filename unknown>:0 
  at CraftStudioRuntime.InGame.Components.Physics..ctor (CraftStudioRuntime.InGame.GameObject _obj, CraftStudioCommon.ProjectData.Components.Physics _component) [0x00000] in <filename unknown>:0 
  at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 
  at CraftStudioRuntime.InGame.GameInstance+<>c__DisplayClass1.<LoadScene>b__0 (CraftStudioCommon.ProjectData.SceneNode _node) [0x00000] in <filename unknown>:0 
  at CraftStudioCommon.ProjectData.NodeTree`1[CraftStudioCommon.ProjectData.SceneNode].Walk (System.Collections.Generic.List`1 _nodes, System.Action`1 _action) [0x00000] in <filename unknown>:0 
  at CraftStudioCommon.ProjectData.NodeTree`1[CraftStudioCommon.ProjectData.SceneNode].Walk (System.Action`1 _action) [0x00000] in <filename unknown>:0 
  at CraftStudioRuntime.InGame.GameInstance.LoadScene (UInt16 _uiSceneId) [0x00000] in <filename unknown>:0 
  at CraftStudioRuntime.CraftStudioRuntime.LoadContent () [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 
  at NuclearWinter.NuclearGame.Initialize () [0x00000] in <filename unknown>:0 
  at CraftStudioRuntime.CraftStudioRuntime.Initialize () [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0 
  at CraftStudioRuntime.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0 
1/26/2021 9:14:29 PM - The game has exited properly.

I hope it something simple I am missing.  The fact that the windows version of the exported game works makes me want to try the windows version.  I tried to install craftStudio on an old win7 laptop I have it ,installs but then wont do anything.