An enduring indie classic if ever there was one. I keep ending up with copies (of the old version) in the games folders of so many computers. I had no idea it got updated. 😁
wildweasel
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Oh, wow. I do appreciate you leaving a comment, and congratulations on setting what is, to my admittedly non-existent scorekeeping, a record-setting game length. You've run into - IMO - the biggest weakness of this game's core design: I never figured out how to set a satisfying win condition for it. Suppose a d20 is about as good as any. [/shrug]
Good luck on your continuation, though, and thank you for the note. 👍
Most of my testing was on GZDoom 3.2.5, and while I have not managed to reproduce the crash with any reliability, I can say enough to know it's persisted on versions as new as 3.3.0. I know it still exists - I just don't know where. The only commonality between any of the crashes I've had reported to me is that it occurred as the player died, but player death in itself is not enough to crash it.





