i will take that under advisement
wildweasel
Creator of
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I mean the game is literally 5 minutes long and has no mechanics. There are exactly two bugs in it (a typo, and a window that you can't reach to interact with).
I mean, if you're going to test it, test it; it's right there. You don't need my permission. I'd really suggest you try some other game that actually has game mechanics in it, but I'm not the one teaching your class, so. 🤷♂️
Oh, wow. I do appreciate you leaving a comment, and congratulations on setting what is, to my admittedly non-existent scorekeeping, a record-setting game length. You've run into - IMO - the biggest weakness of this game's core design: I never figured out how to set a satisfying win condition for it. Suppose a d20 is about as good as any. [/shrug]
Good luck on your continuation, though, and thank you for the note. 👍
Most of my testing was on GZDoom 3.2.5, and while I have not managed to reproduce the crash with any reliability, I can say enough to know it's persisted on versions as new as 3.3.0. I know it still exists - I just don't know where. The only commonality between any of the crashes I've had reported to me is that it occurred as the player died, but player death in itself is not enough to crash it.





