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WildsG

18
Posts
1
Following
A member registered 70 days ago

Creator of

Recent community posts

Hey! Thanks for playing! I'm glad it brought you a nice emotion, thats why we are all here in the end! Thanks again!

Yeah sorry about the instructions not being there. I'm glad you like the concept and the game. Thanks mate!

After I picked the key I got some kind of null reference exception :( sorry. Fun little game though. Like the authenticity and the paintings :D 

Wow! Really smooth gameplay and the idea itself is great. Can definetily be expanded on. Missed the sound though, would have made it soo much better! Nonetheless, I liked it a lot.

Hey, thanks for feedback! Was thinking about doing that, but was in a crunch time and forgot :(. Thanks again for playing!

Hey! Cute little game. I beat all the levels, wish there could have been more because i thoroughly enjoyed the game! Well done!

I liked the idea, but I cound't figure out the controls. Can you share them? I will be able to rate the game then!

I did not expect this game when i clicked on hamster. Interesting concept. Did not manage to beat many rooms, but was fun while trying to figure it out. 

That's one hell of a work day i had in there. Did not expect that my work is to kill things. But well paid though! Haha, thanks for the game

Oh man! This reminded me so much of the game i used to play on the miniclip called motherload. Good times. A very solid game by the way. I played it, my wife played it. Consider it a success! Well done!

Very extreme. Extremely hard though. Couldn't figure out how to collect all other coins besides first screen. Maybe skill issue lmao

Crazy game. Artwork is cool, gameplay is cool, dying from asteroid - also cool. Approve

Hey! Each missed deadline brings you closer to actually not missing one haha! Better luck next time

Great little platformer! Did not hear any sound though, it could have made the game much more spooky than it already is! The falling platform did get me once, got mad a little, but that was a great touch to introduce more replayability. Nice entry, well done!

Hey. Great submission. I liked the art and the gameplay was easy to understand and intuitive. I feel that the game doesn't quite fulfill the game jam theme that well, but apart from that, it's cool

Survive incoming waves of numbers by killing them in a count down manner. Do not let your fuse blow out. Survive as many waves as you can!  (Definitely share your best run in the comments!)


Controls:

WASD - Movement

Mouse Button 1 (Left click) - Shoot

Space - Jump and double jump

Shift - Dash


Rules:

Shoot enemies in a countdown manner. 

There are 9 digits, from 9 to 1. To survive, you have to kill them in order - first a 9, then an 8, a 7, 6, 5, 4,3,2,1...

After you get them all, you pass the wave, and the next wave of enemies begins. 
No matter what, you must kill them in descending ORDER!

Even if there are more enemies, always keep your count - which was the last you killed- because killing too much out of order will result in a loss!

Also, bullets can bounce from walls, so be careful not to accidentally bounce a bullet to the wrong enemy! 

You can run out of bullets; then you must find a way to get some more by exploring the map and finding ammunition boxes!

Watch the fuse at the top at all times to keep track of how you are doing - a full fuse means you are doing great and counting well, but a depleted fuse means time is running out.

Sorry guys for no WebGL build, some models were broken and did not notice that until before end of the day... Hope you still play my game though! Thanks 

Sorry guys for no WebGL build, some models were broken and did not notice that until before end of the day... Hope you still play my game though! Thanks