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Wildfir

20
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A member registered Jul 18, 2017

Recent community posts

The renaming works great! HP/MP still isn't showing the percentages.

Yes, it works lie +5% hp. Just something changed between versions, and the HP/MP lost that percentage visual. It still is there and works. it's just a very minor visual bug.

It's in your description help.


compare it to a old screen shot i have 

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You should include a option to edit the text in the materia windows to allow us to fully rename the materia to something else, like say, runes. Otherwise, you have to manually edit the plugin file to change the text from materia to whatever you want

Not noticing any major problems so far, it works like how i imagined it would, only 1 minor note. not major, just minor. The HP and MP now say they're flat decreases rather than percentages. I know they're percentages, so its fine, but a very minor bug.

you can also see what i mean when i say the text box on the right is too small for all the information it gives.




https://cdn.discordapp.com/attachments/1511226200486576258/1524429692134883538/R..

I'm getting the same error as animecore said, where i get a crash saying "Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': The provided double value is non-finite."  I am using the latest version (1.2 in-engine, or 1.12 from your downloads). Using another plugin to trice and trace it.

Creating a topic to track bugs.
This is the first few i've noticed. Materia Stat's does not work properly. It detects the stat for HP but nothing else. As well as the 2nd box in the materia menu on the right that shows you the skills you've learned, yet to learn, stars, etc. If you have too much in that box, any extra information is essentially cut off as there's no way to scroll or adjust the size of the box.

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Would it be possible to make a small addition where the materia links can be more than just 2, like this mod for ff7? 

Enjoying this plugin so far, it's great!

This mod lets weapons and armor have links between any materia slots. Normally, you're limited to A+B, C+D, E+F, and G+H slots being linked. With this, you can have link combos like A+B+C, D+E+F, G+H. What this amounts to is B being linked to two separate materia, without requiring slotting an additional copy of B.

You answered my question. Its a compatibility issue with fossil, so i understand. Thank you for your help though.

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I have probably turned off your plugins in this quick upload, so you may need to turn them back on.
and if you get a crash, turn off the odometer plugins

Correct. It is not being applied

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I am using the latest version of class curves and your core "book" plugin. And i have tested it on a fresh new save as well

As the title suggest. I am using the latest version of this plugin, 3.0. Went ahead and made 2 custom curves for classes. made a quick test npc and gave them the 2nd custom curve. It defaults to the minimum normal values as if the class  was at 0. I am using some of VIsuStella plugins, including the class change plugin. Getting no errors though.

it happens at night when traveling the world map. its a random encounter. 

who's koga?

Probably not gonna happen, but i had an idea, with giant bunny lady.
She mentions that she wants to take something back to her homeland with her. What if she took Melo back with her? Like, its a secret option to have~