Is this the full version, or is that just on Steam?
wilderness
Recent community posts
Fun and charming little run 'n' gun. Gameplay and controls are surprisingly solid and jankfree for a jam game. I especially like the protagonist's animations.
I don't expect this game to get any more updates at this point, but if there is one there's a few things I'd suggest
- Allow firing with the ABXY buttons on gamepad (basically using them like a stick/second D-pad)
- Allow controlling the menus via keyboard or gamepad, rather than relying on the mouse which is otherwise not used in the game
- A really minor thing, but having a custom icon for the executable makes the game feel significantly more "official"
- This is a bigger ask, but a basic score/highscore system would do a lot for replayability. Doesn't need to be anything complicated, just points for kills/time/no hits or something.
I tried it both in Mesen and VBA-M, and the slowdown with several objects on screen (even if just bullets) is present in both. With ~4 bullets on screen everything starts to slow down -- not any extreme slowdown, but noticeable. I noticed it in a bunch of different rooms, not just "special rooms".
Yeah, the browser latency might be system dependent---just thought I'd point it out as (for me) it ran way better in a local emulator and the browser performance was not indicative of the game's quality.
I tried the demo, and overall I like it -- especially the atmosphere -- but I have a few concerns:
§ The controls seem slightly unresponsive, like there's a slight latency on input. Not enough to be a deal-breaker, but still noticeable.
§ The game seems to choke very easily, with just a few objects (enemies/bullets) on screen. Even without any enemies and just a few bullets there will be slowdown. You might want to limit the number of bullets allowed at once further to avoid this...
The above two might be related to GBstudio's performance I guess, and if so difficult to do much about...
§ When firing rapidly, maxing out bullets on screen, the firing sound will play even if no bullet is fired.
§ The way the player is turned around when damaged is very disorienting. Though I guess this is intentional, and you might get used to it.
There was even worse latency -- significant latency -- when playing the browser version, but it might be related to me being on Linux+Firefox. Still, it might be something to consider as it doesn't put the game in its best light.