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wilderness

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A member registered Aug 26, 2015 · View creator page →

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Is this the full version, or is that just on Steam?

It doesn't really need more "content" (art etc) IMO, rather more difficulty. If the level just looped with higher and higher difficulty  -- like classic arcade games tended to do -- that alone would go a long way to make it a proper game in my book.

That little bit of environmental storytelling when you finally reached the outside was surprisingly effective, and really made it feel like a bigger journey.

Overall, nice little game as a Prince of Persia fan, even if it took a little bit getting accustomed to the controls.

Oh, I didn't realize there was more planned -- the ending seemed pretty final. But that makes sense.

A little janky, but still pretty fun little game that reminded me of old 8-bit computer platformers.

A question though: Since there's only one level, why display the level number in the HUD?

Collateral Thinking DX community · Created a new topic DX

What are the differences between DX and the original version?

Short but fun little metroidvania that doesn't outstay its welcome. Still, some enemies you could probably have squeezed a little more out of.

What font does this game use? Because it looks wrong on my end, and I assume I don't have the right font installed.

Fun and charming little run 'n' gun. Gameplay and controls are surprisingly solid and jankfree for a jam game. I especially like the protagonist's animations.

I don't expect this game to get any more updates at this point, but if there is one there's a few things I'd suggest

- Allow firing with the ABXY buttons on gamepad (basically using them like a stick/second D-pad)
- Allow controlling the menus via keyboard or gamepad, rather than relying on the mouse which is otherwise not used in the game
- A really minor thing, but having a custom icon for the executable makes the game feel significantly more "official"
- This is a bigger ask, but a basic score/highscore system would do a lot for replayability. Doesn't need to be anything complicated, just points for kills/time/no hits or something.

Versionen som går att ladda ned här är den svenska, inte den engelska. Gissar att det är ett misstag.

I tried it both in Mesen and VBA-M, and the slowdown with several objects on screen (even if just bullets) is present in both. With ~4 bullets on screen everything starts to slow down -- not any extreme slowdown, but noticeable. I noticed it in a bunch of different rooms, not just "special rooms".

Yeah, the browser latency might be system dependent---just thought I'd point it out as (for me) it ran way better in a local emulator and the browser performance was not indicative of the game's quality.

I tried the demo, and overall I like it -- especially the atmosphere -- but I have a few concerns:

§ The controls seem slightly unresponsive, like there's a slight latency on input. Not enough to be a deal-breaker, but still noticeable.

§ The game seems to choke very easily, with just a few objects (enemies/bullets) on screen. Even without any enemies and just a few bullets there will be slowdown. You might want to limit the number of bullets allowed at once further to avoid this...

The above two might be related to GBstudio's performance I guess, and if so difficult to do much about...

§ When firing rapidly, maxing out bullets on screen, the firing sound will play even if no bullet is fired.

§ The way the player is turned around when damaged is very disorienting. Though I guess this is intentional, and you might get used to it.

There was even worse latency -- significant latency -- when playing the browser version, but it might be related to me being on Linux+Firefox. Still, it might be something to consider as it doesn't put the game in its best light.

This was very nice, really.

A not bad little arcade platformer that kept me playing for longer than I expected.

It does lack polish though, especially the lack of sound effects hurts it.

This game is no longer available?

Maybe I'm missing something, but is the game even beatable? It seems really easy to get stuck in some part of the map you can't get back out of.

Love it!

Pretty fun little jam game, with excellent visuals. With no difficulty escalation it has very little replay value however, which is a shame.

In its current state it would already be well worth paying for. It is already more polished than most genre entries out there on consoles currently.

I would not say no to a sequel, however.

This game is amazing and deservers to be more widely played. Graphics are a little rough but everything else is top notch.

Love the feel of this, just wish it had been developed a little bit further. With more levels and better balance it could have been an excellent arcade title.

Could have been pretty fun little arcade game given a scoring system and slightly more refined mechanics. Now it feels quite pointless, although the aesthetics are quite charming.

Looking good!

I love this game, endlessly replayable!

Oh, OK. Is there a Sen path/CG though? Because that's something I tried to find but gave up on.

Is there any plan to translate to english?

So I think I've explored the game pretty thoroughly, but I'm still missing one CG (the last one). Is there a Sen path (I've been really trying to find one), or is it something else I'm missing?

It does!

Very fun little arcade platformer! If there's ever a sequel I think it could work very well with multiplayer.

I was just about to ask this question, good to hear!

Cool little game.

Nice little game that's not all that little.

Two issues I ran into:
1) My hearts/ammo gets reset to 10 each time I enter a new "room", regardless of how few or many I have.
2) Your subweapon projectiles keep moving (and damaging enemies) even when the game is paused.

The instructions in the readme are wrong because the readme included is from the wrong game. You need to run Lycanthorn2.exe, not Shrine.exe as it says...

Sad to read about the cancellation. Hopefully you will feel motivated to continue its development at some point.

Nice demo! Looking forward to the full game!

Yeah that look fits a lot better IMO! Liking the look of this video, good to see some progress.

This shows some promise! Although I'm not a fan of the high-resolution fire and water effects.

Any updates?

I like this -- looking forward to the full version. The lack of a 2 player mode seems like something of an oversight to me though.

Looking forward to your next project!