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wil-driver

5
Posts
A member registered Jun 08, 2021

Recent community posts

Only bug I ran into was there is one spot in level 2 or 3, where you have to walk with the magnet through a space that doesn't have much headroom, and I did find the magnet really wanted to get stuck in the ceiling while you're walking with it, making it impossible to move. Wasn't super easily replicated, so I don't think its much of an issue, just something to keep an eye on.

There's a video series going on youtube where he explains all the design decisions and stuff, recalling the magnet is a feature he wants to be present in later levels, but not from the beginning as it limits the creativity of the puzzle designs.

anyone ever find out the answer to this lmao i would love to know

The movement animations were super cool, the graphics and movement style was right on point, but the game play is pretty wonky. Being able to control the camera with the mouse while in menus where you need to use the mouse to select options is very frustrating.

(1 edit)

I mean the atmosphere an graphics are great, and maybe I'm just dumb, but I can't figure out what I'm supposed to do? I sailed around to every other island in the bounds of the map and killed everyone on them. The only items I'm finding are lanterns, magnets, apples, branches, and swords. None of which can go into the stew? This may just be insanely obvious but I have no idea what I'm meant to do. Art style and sound design are wonderful though. 

Edit: I'm very stupid and thought the mushrooms were lanterns. Nice job, very atmospheric and lovely little game.